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. 2022 Nov 4;13:1043490. doi: 10.3389/fpsyt.2022.1043490

TABLE 3.

Logistic regression analysis of anxiety levels (age 13), gaming frequency (age 13), gaming disorder symptoms (age 13), and gaming disorder diagnosis (diagnosed vs. not diagnosed) at age 14.

Independent variables B (SE) Wald Odds ratio 95% CI
1. Anxiety (age 13) 0.01 (0.03) 7.52** 1.01 (1.00, 1.02)
2. Gaming disorder symptoms (age 13) 0.40 (0.02) 551.18** 1.50 (1.45, 1.55)
3. Gaming frequency (not at all) 43.70
4. Gaming frequency (1–3 times per month) −0.17 (0.20) 0.70 0.85 (0.57, 1.25)
5. Gaming frequency (once a week) −0.02 (0.16) 0.01 0.99 (0.72, 1.35)
6. Gaming frequency (several times a week) 0.63 (0.13) 24.06** 1.88 (1.46, 2.42)
7. Gaming frequency (daily) 0.37 (0.14) 6.97** 1.44 (1.10, 1.89)

**p < 0.01; Nagelkerke R2 = 0.25; 95% CI. Gaming frequency (not at all) was used as the reference point for subsequent categories of gaming frequency.