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. 2022 Nov 7;13:993162. doi: 10.3389/fpsyg.2022.993162

Table 2.

Decision-making variables.

Type of variables Number of features
Participant’s answers during the meeting points (3 × situations 1 and 2 + 2 × situations 3 and 4 + mode) 11
Problem-solving individually (3 × situations 1 and 2 + 2 × situations 3 and 4) 10
Emotion recognition (1 × situations 1–3) 3
Location the participant selects on the meeting table (1 × situation + mode) 5
Messaging application:
  • Usefulness score (13)

16
  • Number of times opened

  • Number of messages sent

  • Real interaction (times opened – messages sent)

Mini-game (6×): 18
  • Number of times selected

  • Self-rating of the performance

  • Reported reason for selecting the mini-game