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. 2022 Nov 8;12(22):3067. doi: 10.3390/ani12223067

Table 7.

Components and component loadings of the CATPCA (Varimax rotation); variable loadings >0.3 are bolded.

Nr. Variables Explanation PC 1—
Social-Startle
PC 2—Whimpering PC 3—Novel Object PC 4—Exploration Total
1 Exploration—whimper Higher score = longer duration of whimpering 0.216 0.383 0.177 0.567
2 Exploration—near stranger Higher score = longer duration near stranger 0.141 −0.165 0.026 0.575
3 Exploration—tail position Higher score = higher tail position −0.059 0.176 0.077 0.694
4 Exploration—activity Higher score = more activity 0.117 0.127 −0.120 0.850
5 Greeting test—whimper/ignored Higher score = longer duration of whimpering while person ignored the puppy 0.053 0.832 −0.072 −0.131
6 Greeting test—body contact/ignored Higher score = longer duration of body contact with person who was ignoring the puppy 0.875 0.137 −0.091 0.090
7 Greeting test—whimper/interaction Higher score = longer duration of whimpering while person interacted with the puppy −0.091 0.879 0.032 0.044
8 Greeting test—body contact/interaction Higher score = longer duration of body contact while person interacted with the puppy 0.845 −0.155 −0.071 0.103
9 Greeting test—person approach score Higher score = faster approach 0.840 0.132 −0.060 0.099
10 Problem solving latency Higher score = longer latency −0.037 −0.100 0.313 0.469
11 Problem solving—whimper Higher score = longer duration of whimpering −0.023 0.675 0.103 0.178
12 Problem solving—touch object (unsolvable) Higher score = longer duration of touching object 0.366 −0.151 −0.068 0.134
13 Startle stimulus—initial startle reaction Higher score = more fear indicators 0.496 −0.145 0.012 0.059
14 Startle stimulus—play after noise Higher score = longer latency to play 0.117 −0.248 0.615 −0.086
15 Startle stimulus—activity after noise Higher score = more fear indicators 0.464 −0.176 0.377 −0.242
16 Novel object—touch novel object Higher score = longer duration of touching novel object 0.178 −0.263 0.744 0.005
17 Novel Object—whimper Higher score = longer duration of whimpering 0.172 0.556 0.581 −0.029
18 Novel Object—near person Higher score = longer duration of time near person (<10 cm away) 0.111 0.045 0.699 −0.075
19 Novel Object approach score Higher score = faster approach 0.350 −0.135 0.661 0.037
Cronbach s alpha 0.691 0.674 0.66 0.602 0.956
Eigenvalue 3.086 2.746 2.527 2.251 10.61
Variance explained 0.162 0.145 0.133 0.118 0.558