Table 1.
Mean (SD)/% | |
---|---|
Sociodemographic characteristics | |
Age (years) | 12.0 (0.7) |
Sex (%) | |
Female | 47.8 |
Male | 52.2 |
Race/ethnicity (%) | |
White | 55.3 |
Latinx/Hispanic | 19.4 |
Black | 15.7 |
Asian | 5.1 |
Native American | 3.2 |
Other | 1.3 |
Primary language of adolescent (%) | |
English | 88.9 |
Non-English | 11.1 |
Household income (%) | |
Less than $75,000 | 48.0 |
$75,000 and greater | 52.0 |
Parents’ highest education (%) | |
High school education or less | 14.9 |
College education or more | 85.1 |
Parent marital status (%) | |
Married/partnered | 70.5 |
Unmarried/unpartnered | 29.5 |
Screen time | |
Total recreational screen time | 7.34 (5.81) |
Television | 1.68 (1.83) |
Videos | 1.48 (1.93) |
Single-player video games | 1.07 (1.69) |
Multi-player video games | 1.20 (1.84) |
Texting | 0.75 (1.59) |
Social media | 0.76 (1.68) |
Video chat | 0.51 (1.37) |
Browsing the internet | 0.37 (0.80) |
Problematic screen use measures | |
Video Game Addiction Questionnaire Scorea | 2.09 (1.08) |
Social Media Addiction Questionnaire Scoreb | 1.85 (0.90) |
Mobile Phone Involvement Questionnaire Scorec | 3.10 (1.12) |
ABCD propensity weights were applied based on the American Community Survey from the US Census.
SD standard deviation.
aAsked among a subset who reported video game use (n = 7595).
bAsked among a subset who reported social media use (n = 5652).
cAsked among a subset who reported mobile use (n = 7361).