Table 2.
Game configurations per day.
| Game | Day 1 |
Day 2 |
||||
|---|---|---|---|---|---|---|
| #Ghosts | Speed | Rules | #Ghosts | Speed | Rules | |
| Familiarization | 1 | 20 | - | |||
| Familiarization | 1 | 40 | T | |||
| 1 | 1 | 40 | - | 1 | 40 | - |
| 2 | 1 | 60 | - | 1 | 60 | - |
| 3 | 1 | 60 | H | 1 | 60 | H |
| 4 | 1 | 60 | P | 1 | 60 | P |
| 5 | 2 | 60 | - | 2 | 60 | - |
| 6 | 2 | 80 | - | 2 | 80 | - |
| 7 | 1 | 60 | T | 1 | 60 | T |
| 8 | 1 | 40 | - | 1 | 40 | - |
Each configuration consists of the number of ghosts (1 or 2), speed of the ghost(s) in mm/s (20, 40, 60 or 80), and the applied rules (H: Haptic rule, P: Penalty rule, T: Turn rule, -: No rule). Newly introduced or changed game element in blue. According to the abilities of the each patients, the configurations are adapted (e.g, decreasing the speed of the ghost by 20 mm/s or by removing the Turn rule), but the same conditions were repeated for 2 consecutive days of each modality and the total number of games played in both training modalities were kept same.