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. 2022 Nov 21;8(11):e11764. doi: 10.1016/j.heliyon.2022.e11764

Table 2.

Game configurations per day.

Game Day 1
Day 2
#Ghosts Speed Rules #Ghosts Speed Rules
Familiarization 1 20 -
Familiarization 1 40 T
1 1 40 - 1 40 -
2 1 60 - 1 60 -
3 1 60 H 1 60 H
4 1 60 P 1 60 P
5 2 60 - 2 60 -
6 2 80 - 2 80 -
7 1 60 T 1 60 T
8 1 40 - 1 40 -

Each configuration consists of the number of ghosts (1 or 2), speed of the ghost(s) in mm/s (20, 40, 60 or 80), and the applied rules (H: Haptic rule, P: Penalty rule, T: Turn rule, -: No rule). Newly introduced or changed game element in blue. According to the abilities of the each patients, the configurations are adapted (e.g, decreasing the speed of the ghost by 20 mm/s or by removing the Turn rule), but the same conditions were repeated for 2 consecutive days of each modality and the total number of games played in both training modalities were kept same.