Table 4. Children’s mobile gaming time and SDQ by gaming preferences.
Non-player | Single-player | Multi-player | ||||||
---|---|---|---|---|---|---|---|---|
Mean | SD | Mean | SD | Mean | SD | P value | Post-hoc tests | |
Mobile gaming time (hr/week) | 0.0 | 0.0 | 5.17 | 9.31 | 8.82 | 13.41 | < .001*** | M>S>N |
Parent-child relationship | 2.83 | 0.34 | 2.82 | 0.37 | 2.79 | 0.39 | 0.174 | |
SDQ attributes | ||||||||
Total difficulties | 10.11 | 5.65 | 11.12 | 5.63 | 12.15 | 5.41 | < .001*** | M>S>N |
Prosocial behaviors | 7.47 | 2.30 | 7.23 | 2.35 | 7.00 | 2.31 | 0.001*** | N>M |
Note. ANOVA tests were conducted. Post-hoc tests were analyzed by Scheffe’s test.
Non-player n = 415; Single-player n = 841; Multi-player n = 1446.
N, non-player; S, single-player; M, multi-player.
Mobile gaming preferences comparison results show that multi-players spend a greater amount of time on mobile gaming and have higher scores for total difficulties and lower scores for prosocial behaviors by comparison with either single-players or non-players.
*p<0.05 **p<0.01 ***p<0.001