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. 2022 Dec 1;17(12):e0278290. doi: 10.1371/journal.pone.0278290

Table 4. Children’s mobile gaming time and SDQ by gaming preferences.

Non-player Single-player Multi-player
Mean SD Mean SD Mean SD P value Post-hoc tests
Mobile gaming time (hr/week) 0.0 0.0 5.17 9.31 8.82 13.41 < .001*** M>S>N
Parent-child relationship 2.83 0.34 2.82 0.37 2.79 0.39 0.174
SDQ attributes
    Total difficulties 10.11 5.65 11.12 5.63 12.15 5.41 < .001*** M>S>N
    Prosocial behaviors 7.47 2.30 7.23 2.35 7.00 2.31 0.001*** N>M

Note. ANOVA tests were conducted. Post-hoc tests were analyzed by Scheffe’s test.

Non-player n = 415; Single-player n = 841; Multi-player n = 1446.

N, non-player; S, single-player; M, multi-player.

Mobile gaming preferences comparison results show that multi-players spend a greater amount of time on mobile gaming and have higher scores for total difficulties and lower scores for prosocial behaviors by comparison with either single-players or non-players.

*p<0.05 **p<0.01 ***p<0.001