Skip to main content
. 2022 Nov 18;5(4):e41480. doi: 10.2196/41480

Table 3.

Means and SDs of classification variables for gamer (n=3970) profiles and nongamers (n=8755).a,b,c


Adaptive computer gamers Maladaptive
computer gamers
Maladaptive phone gamers Unknown device gamers Casual computer gamers Casual phone gamers Nongamers
Computer gaming, mean (SD) 4.00d (0.00) 4.00d (0.00) 0.00e (0.00) 0.00e (0.00) 3.00 (0.00) 1.53 (0.50) N/Af
Phone gaming, mean (SD) 1.46g,h (1.21) 2.42i (0.99) 2.54i (0.93) 1.53g,j (1.30) 1.42h,j (1.17) 1.82 (1.10) N/A
GASk, mean (SD) 2.60 (0.70) 4.43 (0.40) 3.56 (0.58) 1.49 (0.55) 2.45 (0.78) 2.31 (0.86) N/A
WEMWBSl, mean (SD) 45.70m (11.30) 37.80n (12.60) 35.60n (11.10) 41.70m,o (10.90) 44.60p (11.30) 41.90o (11.10) 44.50p (10.70)

aNongamers include participants who reported playing games for <3.5 hours a day.

bThe information on missing data regarding classification variables per profile is presented in Table S6 in Multimedia Appendix 1.

cMeans that do not share the same superscript letters are significantly different (P<.001).

dP=.99.

eP=.99.

fN/A: not applicable.

gP=.28.

hP=.46.

iP=.48.

jP=.13.

kGAS: Game Addiction Scale.

lWEMWBS: Warwick-Edinburgh Mental Well-being Scale.

mP=.02.

nP=.16.

oP=.81.

pP=.89.