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. 2022 Nov 25;19(23):15709. doi: 10.3390/ijerph192315709

Table 1.

Free-to-Play gaming—multifactorial sociodemographic predictive model.

Population Studied: All Respondents Bivariate Analysis Multivariate Analysis
No F2P Gaming F2P Gaming Pearson’s X2 Test p Value Adjusted OR p Value
N = 5062 1590 3472
Sociodemographic (col %)
Women 57.0 48.5 ref.
Men 43.0 51.5 <0.001 1.37 <0.001
Age_18–29 (ref. 50 and more) 15.4 28.1 3.12 <0.001
Age_30–49 35.1 45.0 2.30 <0.001
Age_50 and more 49.4 26.9 <0.001 ref.
Education ≤ Bac 26.8 20.2 ref.
Education Bac ou+2 (ref.) 43.8 46.7 1.06 0.486
Education Bac+3 ou+ 29.4 33.1 <0.001 0.94 0.541
Occupation_soc-prof. cat. inf. 36.2 37.8 ref.
Occupation_soc-prof. cat. sup. (ref. spc inf.) 34.1 37.1 0.93 0.397
Occupation_students 4.4 9.0 1.14 0.419
Occupation_other inactifs 25.2 16.0 <0.001 0.82 0.024
Household income < 2500E 47.5 42.7 ref.
Household income ≥ 2500E (ref. < 2500E) 43.0 48.6 1.27 0.001
Household income no answer 9.4 8.7 0.001 1.03 0.817