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. 2022 Nov 25;19(23):15709. doi: 10.3390/ijerph192315709

Table 4.

Spending in game—reasons for payments and amounts spent.

% Among Spending Gamers Average Monthly Spending % Disorder Gaming OR * p Value
Reasons of payment
To increase chances to win 28.1 197€ 24.3 1.09 0.652
To win time in the game 21.7 174€ 30.1 1.60 0.021
To keep the game going 34.4 50€ 25.3 1.42 0.059
To enjoy the game 36.4 128€ 20.9 1.04 0.817
For Aesthetic reasons 17.2 152€ 27.8 1.30 0.243
To support the community of the game 17.4 55€ 34.8 2.04 <0.001
Other reasons 1.6 21€ 21.0 1.63 0.503
Spending 1€ or less/month 17.8 8.0 ref. ref.
]1–5€[ 6.0 10.7 1.62 0.364
[5–10€[ 11.2 10.1 1.28 0.585
[10–20€[ 15.9 14.0 1.74 0.158
[20–50€] 30.8 28.8 4.07 <0.001
more than 50€/month 18.3 39.9 6.79 <0.001

* adjusted OR for all variables; for reasons for payment items, no is the reference.