Table 4.
Spending in game—reasons for payments and amounts spent.
% Among Spending Gamers | Average Monthly Spending | % Disorder Gaming | OR * | p Value | |
---|---|---|---|---|---|
Reasons of payment | |||||
To increase chances to win | 28.1 | 197€ | 24.3 | 1.09 | 0.652 |
To win time in the game | 21.7 | 174€ | 30.1 | 1.60 | 0.021 |
To keep the game going | 34.4 | 50€ | 25.3 | 1.42 | 0.059 |
To enjoy the game | 36.4 | 128€ | 20.9 | 1.04 | 0.817 |
For Aesthetic reasons | 17.2 | 152€ | 27.8 | 1.30 | 0.243 |
To support the community of the game | 17.4 | 55€ | 34.8 | 2.04 | <0.001 |
Other reasons | 1.6 | 21€ | 21.0 | 1.63 | 0.503 |
Spending 1€ or less/month | 17.8 | 8.0 | ref. | ref. | |
]1–5€[ | 6.0 | 10.7 | 1.62 | 0.364 | |
[5–10€[ | 11.2 | 10.1 | 1.28 | 0.585 | |
[10–20€[ | 15.9 | 14.0 | 1.74 | 0.158 | |
[20–50€] | 30.8 | 28.8 | 4.07 | <0.001 | |
more than 50€/month | 18.3 | 39.9 | 6.79 | <0.001 |
* adjusted OR for all variables; for reasons for payment items, no is the reference.