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. 2022 May 22;30(4):541–546. doi: 10.1177/10398562221103081

Figure 1.

Figure 1.

Relative difference (with 95% Confidence Intervals) in psychological outcome variables for people who believed that video games have a psychological benefit (88.4%) compared with those who were unsure or who did not experience a benefit after adjusting for age, gender, perceived gaming benefit, time spent playing, genre, interaction terms for gender and genre and benefit and genre. * = p < .001. Only the significant results are shown.