Table 2.
Genre | Key significant findings | Significance |
---|---|---|
RPG | Female participants (73.8%) more likely than male (68.3%) and gender diverse (80.5%) to believe RPGs have psychological benefits | χ2 = 10.09, p < .001 |
Survival horror | Male (35.2%) and gender diverse (37.8%) participants more likely than females participants (28.5%) to play survival horror games | χ2 = 8.66, p < .05 |
Male (34.8%) and gender diverse (40.2%) participants were significantly more likely than females (28.9%) to believe survival horror games have psychological benefits | χ2 = 8.13, p < .05 | |
Music games | Outcomes were the same for male, female and other genders | NA |
MOBA | Male participants (27.9%) were significantly more likely than females (16.2%) and other genders (22.0%) to play MOBAs | χ2 = 30.19, p < .0001 |
Male (24.2%) and gender diverse (28.0%) participants were more likely than females (18.0%) to believe that MOBAs have psychological benefits | χ2 = 10.48, p < .01 |
Note. RGP = Role-playing games; MOBA = Multiplayer online battle arena.