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. 2022 May 22;30(4):541–546. doi: 10.1177/10398562221103081

Table 2.

Subgroup analysis of genre impact by demographic

Genre Key significant findings Significance
RPG Female participants (73.8%) more likely than male (68.3%) and gender diverse (80.5%) to believe RPGs have psychological benefits χ2 = 10.09, p < .001
Survival horror Male (35.2%) and gender diverse (37.8%) participants more likely than females participants (28.5%) to play survival horror games χ2 = 8.66, p < .05
Male (34.8%) and gender diverse (40.2%) participants were significantly more likely than females (28.9%) to believe survival horror games have psychological benefits χ2 = 8.13, p < .05
Music games Outcomes were the same for male, female and other genders NA
MOBA Male participants (27.9%) were significantly more likely than females (16.2%) and other genders (22.0%) to play MOBAs χ2 = 30.19, p < .0001
Male (24.2%) and gender diverse (28.0%) participants were more likely than females (18.0%) to believe that MOBAs have psychological benefits χ2 = 10.48, p < .01

Note. RGP = Role-playing games; MOBA = Multiplayer online battle arena.