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. 2021 Aug 26;174:104312. doi: 10.1016/j.compedu.2021.104312

Table 2.

Descriptive statistics for the four conditions (n = 114).

Condition Gender n Gaming Freq.
Gamer
Creativity
M (SD) M (SD) M (SD)
Inspirational Male 12 3.00 (1.54) 3.25 (1.14) 3.75 (0.75)
Female 17 2.53 (1.51) 2.94 (1.03) 3.71 (1.05)
Total
29
2.72 (1.51)
3.07 (1.07)
3.72 (0.92)
Instructional Male 14 3.57 (1.28) 3.79 (0.80) 4.00 (0.88)
Female 14 2.50 (1.61) 2.64 (1.15) 3.43 (0.85)
Total
28
3.04 (1.53)
3.21 (1.13)
3.71 (0.90)
Both Male 11 3.82 (0.87) 3.73 (0.91) 3.73 (0.91)
Female 17 2.71 (1.69) 2.82 (0.95) 3.94 (0.75)
Total
28
3.14 (1.51)
3.18 (1.02)
3.86 (0.80)
No Supports Male 15 3.53 (1.36) 3.80 (1.32) 3.73 (0.88)
Female 14 1.86 (1.17) 2.29 (0.73) 3.57 (0.94)
Total
29
2.72 (1.51)
3.07 (1.31)
3.66 (0.90)
Total Male 52 3.48 (1.29) 3.65 (1.06) 3.81 (0.84)
Female 62 2.42 (1.51) 2.69 (0.99) 3.68 (0.90)
Total 114 2.90 (1.51) 3.13 (1.13) 3.74 (0.87)