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. 2022 Dec 21;17(1):113–136. doi: 10.1007/s11628-022-00518-4

Table 2.

Practitioner data set collected for this study

Practitioner Organization, first phase Date, first phase Organization, second phase Date, second phase
1 (teacher) Higher education 12-2013 Higher education 01-2019
2 (journalist) News media 12-2012 News media 05-2020
3 (founder, game developer) Game dev company 08-2013 Game dev company (different) 06-2020
4 (founder, investor) Freelancer 01-2013 Venture capital 03-2018
5 (product lead) Non-profit organization 12-2012 Game dev company 05-2020
6 (marketing) Game dev company 06-2013 Game dev company (different) 05-2020
7 (founder) Public organization 06-2013 Game development company 05-2020
8 (founder) Game dev company 11-2012 Game dev company (different) 05-2020
9 (top management) Game dev company 12-2013 Game dev company 05-2018
10 (business development) Game dev company 12-2013 Game dev company 05-2020
11 (lawyer) Law firm January 2014 Law firm 01-2019
12 (founder) Game dev company 02-2013 Game dev company (different) 08-2018
13 (business development) Interest organization 01-2014 Interest organization 06-2020
14 (operations manager) Game dev company 01-2014 Game dev company (different) 05-2020
15 (Creative director) Game dev company January 2013 N/A N/A
16 (CEO) Game dev company November 2012 N/A N/A