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. 2022 Dec 7;10(4):e39966. doi: 10.2196/39966

Table 1.

Sociodemographic characteristics and technological experience of the sample.

Sample characteristics Iteration 1 (n=6) Iteration 2 (n=12) Iteration 3 (n=6) Full sample (n=24)
Age (years), mean (SD) 33.83 (9.24) 36 (8.77) 30.83 (12.78) 34.17 (9.77)
Gender, n (%)

Men 6 (100) 11 (92) 6 (100) 23 (96)

Women 0 (0) 0 (0) 0 (0) 0 (0)

Diverse 0 (0) 1 (8) 0 (0) 1 (4)
Intelligence, n (%)

Borderline intellectual functioning 3 (50) 6 (50) 4 (67) 13 (54)

Mild intellectual disability 3 (50) 6 (50) 2 (33) 11 (46)
Institution, n (%)

Addiction clinic 2 (33) 4 (33) 2 (33) 8 (33)

Care institution 2 (33) 4 (33) 2 (33) 8 (33)

Forensic addiction clinic 2 (33) 4 (33) 2 (33) 8 (33)
Technology experiencea, mean (SD)

Computer 5.83 (0.75) 5.50 (1.38) 5.17 (1.47) 5.50 (1.25)

Video games 4.17 (0.75) 5.83 (1.34) 6.17 (0.98) 5.50 (1.35)

Virtual reality 2.17 (1.47) 3.08 (1.88) 3.33 (2.66) 2.92 (1.98)

aTechnology experience was assessed using a 7-point Likert scale, ranging from 1 (“No experience”) to 7 (“A lot of experience”).