Table 2.
Studies (Authors, Year, Country) | Study Design | Participants | Teaching Models | Duration/Content | Outcomes | Results | Methodological Quality (JBI) |
---|---|---|---|---|---|---|---|
Huhn et al. 2013. USA [33] | Randomised mixed-methods study | N = 53 graduate students (Doctoral) CG: 27 EG: 26 |
CG: Traditional teaching based on large-group discussion EG: Virtual patient simulation through computer software |
Six lessons Content: Pathology content and clinical reasoning |
Pre-post measurement Health science reasoning test on clinical reasoning; 50-question exam for knowledge acquisition; Objective clinical structured examination to measure the transfer of learning. |
There were no significant differences between groups, but EG showed higher results on all objective measures. | 6/13 |
Ulrich et al. 2019. Denmark [34] | Randomised study | N = 81 graduate students G1: 28 G2: 28 G3: 27 |
G1: VR HMD with 360° video (Samsung Gear VR) G2: Conventional videos via laptop G3: Traditional teaching |
One lesson Content: The practical task of performing the correct positioning into the supine position |
Pre-post measurement Questionnaire on academic performance, user satisfaction, and perception of learning climate. |
Academic performance: all treatment groups were equally effective. User satisfaction: 360° video and conventional video were less effective than traditional teaching. Learning climate: only in the student’s emotions, the 360° video surpassed the conventional video. |
7/13 |
Ferdous et al. 2019. Australia [35] | Randomised crossover study | N = 101 graduate students G1: 24–26 G2: 24–26 G3: 24–26 G4: 24–26 |
CG: Traditional teaching EG: AR and projection of anatomical images, virtual pencils to create annotations |
Two lessons of 1 h Content: different types of movements of the lower limb musculature |
Pre-post measurement Standardised questionnaire type test score. |
The results show a statistically significant mean increase in the questionnaire score (22.5%) in the EG with respect to the CG. Z-2.666, p-0.008. | 7/13 |
Kurul et al. 2020. Turkey [25] | Randomised controlled study | N = 72 undergraduate students CG: 36 EG: 36 |
CG: Traditional teaching EG: Immersive VR HMD (Oculus Rift) and “3D Organon Anatomy” software |
One lesson of 30 min Content: anatomy and palpation of the cephalic region and neck |
Pre-post measurement: Quiz-type questionnaire on anatomy with 15 multiple-choice questions. Likert-type scale on student perception. |
Post scores were significantly higher compared to pre-test scores in both EG (p < 0.001) and CG (p < 0.001). The difference between pretest and post-test scores was significantly greater in favour of EG (p < 0.001). |
10/13 |
Favolise 2021. USA [36] | Cohort longitudinal study | N = 297 graduate students (Doctoral) CG: 162 EG: 135 |
CG: Traditional teaching EG: Visible Body through VR and AR software |
N/A Content: Gross anatomy |
Post measurement Exams for knowledge acquisition on osteology and cadaver dissection. Survey about self-efficacy. |
Positive results were found for the EG group on knowledge acquisition of cadaver dissection, and student’s self-efficacy. | 2/11 |
Kandasamy et al. 2021. United Kingdom [37] | Crossover longitudinal study | N = 74 undergraduate students CG: 37 EG: 37 |
CG: Traditional teaching EG: Active learning using an AR mobile application |
Two weeks Content: Anatomy of spine, and spine pathologies |
Post measurement Structured questionnaire about level of understanding and engagement. |
Significant results were found for the EG group on level of understanding and engagement. | 6/9 |
Hartstein et al. 2022. USA [38] | Randomised controlled study | N = 59 graduate students (1st year) |
CG: Traditional standardised patient instruction EG: Immersive VR learning experience with Oculus Quest 2 |
One lesson Content: simulation of a patient encounter to enhance clinical decision-making skills |
Pre-post measurement Clinical decision-making tool Metacognitive Awareness Inventory Diagnostic accuracy and efficiency Engagement Musculoskeletal objective structured clinical examination |
Non-significant differences were found between groups for the clinical decision-making tool, metacognitive awareness inventory, diagnostic accuracy. Only the results for engagement are significant for the EG. | 10/13 |
AR: Augmented reality; CG: control group; EG: experimental group; HMD: head-mounted display; N/A: not available; VR: virtual reality.