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. 2022 Dec 2;12(12):1780–1792. doi: 10.3390/ejihpe12120125

Table 2.

Main characteristics of the studies included in the systematic review.

Studies (Authors, Year, Country) Study Design Participants Teaching Models Duration/Content Outcomes Results Methodological Quality (JBI)
Huhn et al. 2013. USA [33] Randomised mixed-methods study N = 53
graduate students (Doctoral)
CG: 27
EG: 26
CG: Traditional teaching based on large-group discussion
EG: Virtual patient simulation through computer software
Six lessons
Content: Pathology content and clinical reasoning
Pre-post measurement
Health science reasoning test on clinical reasoning;
50-question exam for knowledge acquisition;
Objective clinical structured examination to measure the transfer of learning.
There were no significant differences between groups, but EG showed higher results on all objective measures. 6/13
Ulrich et al. 2019. Denmark [34] Randomised study N = 81
graduate students
G1: 28
G2: 28
G3: 27
G1: VR HMD with 360° video (Samsung Gear VR)
G2: Conventional videos via laptop
G3: Traditional teaching
One lesson
Content:
The practical task of performing the correct positioning into the supine position
Pre-post measurement
Questionnaire on academic performance, user satisfaction, and perception of learning climate.
Academic performance: all treatment groups were equally effective.
User satisfaction: 360° video and conventional video were less effective than traditional teaching.
Learning climate: only in the student’s emotions, the 360° video surpassed the conventional video.
7/13
Ferdous et al. 2019. Australia [35] Randomised crossover study N = 101
graduate students
G1: 24–26
G2: 24–26
G3: 24–26
G4: 24–26
CG: Traditional teaching
EG: AR and projection of anatomical images, virtual pencils to create annotations
Two lessons of 1 h
Content: different types of movements of the lower limb musculature
Pre-post measurement
Standardised questionnaire type test score.
The results show a statistically significant mean increase in the questionnaire score (22.5%) in the EG with respect to the CG. Z-2.666, p-0.008. 7/13
Kurul et al. 2020. Turkey [25] Randomised controlled study N = 72
undergraduate students
CG: 36
EG: 36
CG: Traditional teaching
EG: Immersive VR HMD (Oculus Rift) and “3D Organon Anatomy” software
One lesson of 30 min
Content: anatomy and palpation of the cephalic region and neck
Pre-post measurement:
Quiz-type questionnaire on anatomy with 15 multiple-choice questions. Likert-type scale on student perception.
Post scores were significantly higher compared to pre-test scores in both EG (p < 0.001) and CG (p < 0.001).
The difference between pretest and post-test scores was significantly greater in favour of EG (p < 0.001).
10/13
Favolise 2021. USA [36] Cohort longitudinal study N = 297 graduate students (Doctoral)
CG: 162
EG: 135
CG: Traditional teaching
EG: Visible Body through VR and AR software
N/A
Content: Gross anatomy
Post measurement
Exams for knowledge acquisition on osteology and cadaver dissection.
Survey about self-efficacy.
Positive results were found for the EG group on knowledge acquisition of cadaver dissection, and student’s self-efficacy. 2/11
Kandasamy et al. 2021. United Kingdom [37] Crossover longitudinal study N = 74 undergraduate students
CG: 37
EG: 37
CG: Traditional teaching
EG: Active learning using an AR mobile application
Two weeks
Content: Anatomy of spine, and spine pathologies
Post measurement
Structured questionnaire about level of understanding and engagement.
Significant results were found for the EG group on level of understanding and engagement. 6/9
Hartstein et al. 2022. USA [38] Randomised controlled study N = 59
graduate students (1st year)
CG: Traditional standardised patient instruction
EG: Immersive VR learning experience with Oculus Quest 2
One lesson
Content: simulation of a patient
encounter to enhance clinical decision-making skills
Pre-post measurement
Clinical decision-making tool
Metacognitive Awareness Inventory
Diagnostic accuracy and efficiency
Engagement
Musculoskeletal objective structured clinical examination
Non-significant differences were found between groups for the clinical decision-making tool, metacognitive awareness inventory, diagnostic accuracy. Only the results for engagement are significant for the EG. 10/13

AR: Augmented reality; CG: control group; EG: experimental group; HMD: head-mounted display; N/A: not available; VR: virtual reality.