| 2D | Two-dimensional |
| 3D | Three-dimensional |
| 5G | Fifth-generation mobile network |
| AI | Artificial intelligence |
| AR | Augmented reality |
| CMR | Collaborative mixed reality |
| DASH | Dynamic adaptive streaming over HTTP |
| FOV | Field of view |
| HMD | Head-mounted display |
| HTC | Holographic-type communications |
| I/O | Input/output |
| IETF | Internet Engineering Task Force |
| IF | Influencing factor |
| ITU | International Telecommunication Union |
| ML | Machine learning |
| MPEG | Moving Picture Experts Group |
| MR | Mixed reality |
| PCC | Point-cloud compression |
| PME | Physical meeting environment |
| PUN | Photon unity network |
| QoE | Quality of experience |
| QoS | Quality of service |
| QUIC | Quick UDP Internet connections |
| RADI | Realistic adaptive dynamic integration |
| RTSP | Real-time streaming protocol |
| TCP | Transmission control protocol |
| ToF | Time of flight |
| UDP | User datagram protocol |
| VME | Virtual meeting environment |
| VR | Virtual reality |
| WebRTC | Web Real-time communication |
| XR | Extended reality |