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. 2022 Jan 24;31(23-24):3350–3367. doi: 10.1111/jocn.16227

TABLE 2.

Characteristics of the included studies (n = 26)

Author, year, country Design Sample Aim Intervention a Surgery Anxiety and pain measured

Results

M (SD)/median (IQR)

EL/RG
Al‐Nerabieah et al. (2020), Syria RCT

N = 64

Age 6–10 years

n CG = 32

n IG = 32

To evaluate VR glasses in the dental waiting room

CG: no intervention

IG: a cartoon shows through VR eyeglasses in the waiting room (5 min play)

Time before anaesthesia 20 min

Dental surgery

mYPAS‐SF

WBFPRS

Baseline

mYPAS‐SF

CG: 57.02 (7.53)

IG: 37.31 (15.39)

Induction

mYPAS‐SF

CG: 78.96 (8.24)

IG: 45.89 (12.96)

p ≤ .001

WBFPRS

CG: 4.09 (0.85)

IG: 1.56 (1.16)

p ≤ .001

1b/A
Buffel et al. (2019), Belgium RCT

N = 20

Age 6–10 years

n CG = 8

n IG = 12

To evaluate perioperative anxiety

CG: no intervention

IG: a serious game‐CliniPup® (2 days play prior to surgery)

Ambulatory surgery (dental and ENT) mYPAS

Induction

CG: 51.88 (15.57)

IG: 31.67 (7.79)

p = .01

1b/A
Buyuk et al. (2021), Turkey RCT

N = 78

Age 5–10 years

n CG = 38

n IG = 40

To examine the effects of VR intervention on anxiety levels

CG: no intervention

IG: VR glasses (5 min play)

Circumcision CAM‐S VR interventions were effective in reducing anxiety in the preoperative period 1b/A
Chaurasia et al. (2019), India RCT

N = 80

Age 4–8 years

n CG = 40

n IG = 40

To evaluate the efficacy of an incentive‐based game therapy in reducing preoperative anxiety

CG: no intervention

IG: incentive‐based game

Time before anaesthesia 1 day

Elective surgery (ophthalmology, urology, orthopaedic, general) mYPAS

Baseline

CG: 27.1 (3.4)

IG: 26.6 (3.5)

Induction

CG: 52.6 (11.4)

IG: 32.4 (6.5)

p < .001

1b/A
Clausen et al. (2021), Denmark RCT

N = 60

Age 3–6 years

n CG = 30

n IG = 30

To evaluate anxiety level after a game on a tablet computer

CG: no intervention

IG: game on a tablet computer

Time before anaesthesia 20 min

Elective minor (abdominal and urologic surgery) mYPAS

Baseline

CG: 39.0 (2.3)

IG: 39.2 (3.0)

Induction

CG: 65.8 (3.4)

IG: 55.7 (4.2)

[95% CI, −0.63 to 20.8; p = .066]

1b/A
Dehghan et al. (2019), Iran RCT

N = 40

Age 6–12 years

n CG = 20

n IG = 20

To investigate the effect of VR technology on preoperative anxiety

CG: no intervention

IG: VR (5 min play)

Abdominal surgery YPAS Intervention showed significant reduction in the preoperative anxiety score after therapeutic exposure using VR 1b/A
Dwairej et al. (2020), Jordan RCT

N = 128

Age 5–11 years

n CG = 64

n IG = 64

To evaluate the effectiveness of video game distraction on the preoperative anxiety

CG: no intervention

IG: videogame

Time before anaesthesia 20 min

Elective surgery (ENT, orthopaedic, dental, genital surgery) mYPAS

Baseline

CG: 43.93 (12.04)

IG: 43.49 (11.24)

Induction

CG: 63 (15.66)

IG: 42.67 (13.91)

p < .001

1b/A
Eijlers, Dierckx, et al. (2019), Netherlands RCT

N = 191

Age 4–12 years

n CG = 97

n IG = 94

To investigate if VR exposure is associated with lower levels of anxiety

CG: no intervention

IG: VR (15 min play)

Time before anaesthesia 30–60 min

Elective maxillofacial, dental or ENT mYPAS

Baseline Median (IQR)

CG: 26.7 [23.3–32.5]

IG: 28.3 [23.3–31.7]

Induction

CG: 38.3 [28.3–53.3]

IG: 40.0 [28.3–58.3] p = .862

1b/A
Forouzandeh et al. (2020), Iran RCT

N = 172

Age 3–12 years

n CG = 53

n IG1 = 64

n IG2 = 55

To analyse the effect of interactive games and painting on preoperative anxiety

CG: no intervention

IG1: interactive games

IG2: painting

Time before anaesthesia 20–30 min

Elective surgery mYPAS

Baseline

CG: 57.45 (17.93)

IG1: 57.72 (17.60)

IG2: 50.76 (19.20)

Induction

CG: 56.50 (15.63)

IG1: 49.91 (13.21)

p < .001

IG2: 42.21 (15.86)

p < .001

1b/A
Gao et al. (2014), China RCT

N = 59

Age 3–6 years

n CG = 30

n IG = 29

To evaluate the effect of games on reducing preoperative anxiety

CG: no intervention

IG: cartoons game

Time before anaesthesia 15–20 min

Elective surgery mYPAS

Baseline

CG: 30.43 (3.27)

IG: 30.81 (3.64)

Induction

CG: 58.89 (13.39)

IG: 51.32 (11.34)

p = .023

1b/A
Hashimoto et al. (2020), Japan RCT

N = 58

Age 4–12 years

n CG = 29

n IG = 29

To determine the anxiolytic effect during the preoperative period in children

CG: portable

multimedia player

IG: VR glasses

Time before anaesthesia 1 day

Elective surgery (ENT, ophthalmology, plastic/dermatology, orthopaedic, oral, digestive) mYPAS

Induction

CG: 33.3 [23.3–44.2]

IG: 23.3 [23.3–25.0]

p = .001

Hosseinpour and Memarzadeh (2010), Iran RCT

N = 200

Mean age 4.33 years

n CG = 100

n IG = 100

To evaluate the efficacy of a playroom next to the operating room to reduce preoperative anxiety

CG: no intervention

IG: cartoons game

Time before anaesthesia 30 min

Elective surgery mYPAS Preoperative anxiety was significantly decreased for all categories of the anxiety score as assessed by mYPAS questionnaire 1b/A
Huntington et al. (2018), England RCT

N = 176

Age 5–7 years

n CG = 59

n IG1 = 60

n IG2 = 57

To evaluate if games improved children's anxiety

CG: no intervention

IG1: video game

IG2: placebo‐video

Dental surgery

mYPAS

VAS‐anxiety

Baseline

mYPAS

CG: 45.1 (20.5)

IG1: 47.6 (22.2)

IG2: 43.2 (20.7)

Induction

mYPAS

CG: 45.1 (20.5)

IG1: 47.6 (22.2)

[OR 1.02, 95% CI 0.61 to 2.6, p = .97]

IG2: 43.2 (20.7)

[OR 1.38, 95% CI 0.87 to 3.81; p = .49]

VAS

CG: 3.5 (2.5)

IG1: 3.5 (2.6)

[OR 2.0, 95% CI −0.6 to 1.3 p = .42]

IG2: 3.7 (2.4)

[OR 1.53, 95% CI −0.8 to 1.1; p = .65]

1b/A
Jung et al. (2021), USA RCT

N = 70

Age 5–12 years

n CG = 37

n IG = 33

To evaluate VR to reduce preoperative anxiety

CG: no intervention

IG: VR (5 min play)

Elective surgery mYPAS

Baseline Median (IQR)

CG: 28.3 [23.3–28.3]

IG: 28.3 [23.3–28.3]

Induction

CG: 45.0 [33.3–56.7]

IG: 28.3 [23.3–33.3]

p < .0001

1b/A
Lee et al. (2012), South Korea RCT

N = 130

Age 3–7 years

n CG = 44

n IG1 = 44

n IG2 = 42

To determine the effects of gamification on preoperative anxiety in children

CG: no intervention

IG1: game

IG2: cartoon

Elective surgery (ENT, ophthalmology, orthopaedic) mYPAS

Baseline

CG: 27.3 (8.4)

IG1: 27.3 (7.6)

IG2: 25.8 (4.2)

Induction

CG: 57.4 (18.1)

IG1: 43.6 (16.1)

p < .05

IG2: 31.8 (8.8)

p < .05

1b/A
Marechal et al. (2017), France RCT

N = 115

Age 4–11 years

n CG = 55

n IG = 60

To compare the effects of midazolam with tablet‐games for children anxiety

CG: midazolam

IG: tablet‐game

Time before anaesthesia 20 min

Ambulatory surgery (urology, ENT, orthopaedic, ophthalmology) mYPAS

Baseline

CG: 37.1 (14.0)

IG: 34.6 (13.6)

Induction

CG: 40.5 (18.6)

IG: 41.8 (20.7)

p = .99

1b/A
Matthyssens et al. (2020), Belgium RCT

N = 72

Age 5–11 years

n CG = 25

n IG1 = 25

n IG2 = 22

To evaluate the effectiveness of the serious game on anxiety and pain

CG: no intervention

IG1: serious game‐CliniPup®

IG2: empty game without educational information

Ambulatory surgery (dental, ENT or urologic) VAS‐anxiety and pain

Baseline

Anxiety

CG: 4.5

IG1: 2.8

IG2: 2.5

Pain

CG: 1.6

IG1: 0.5

IG2: 1.4

Induction

Anxiety

CG: 4.5

IG1: 1.9

p = .044

IG2: 2.7

Pain

CG: 1.12

IG1: 0.4

p = .09

IG2: 1.1

1b/A
Park et al. (2019), South Korea RCT

N = 80

Age 4–10 years

n CG = 40

n IG = 40

To evaluate the effect of VR on preoperative anxiety of children

CG: VR video + parents watching the same video via the mirroring display

IG: VR video (4 min)

Elective surgery (ENT, ophthalmology, orthopaedic, dental) mYPAS

Baseline

CG: 36.7 (23.3–47.5)

IG: 32.5 (23.3–47.5)

Induction

CG: 38.3 (23.3–44.2)

IG: 28.3 (23.3–36.7)

p = .025

1b/A
Patel et al. (2006), USA RCT

N = 112

Age 4–12 years

n CG =38

n IG1 = 38

n IG1 = 36

To evaluate the efficacy of a video game in reducing preoperative anxiety in children

CG: midazolam

IG1: parent presence + hand‐held video game

IG2: parent presence

Outpatient surgery mYPAS

Baseline

CG: 45.2 (3.1)

IG1: 37.4 (2.3)

IG2: 34.3 (2.0)

Induction

CG: 53.9 (2.7)

IG1: 41.7 (4.1)

p = .04

IG2: 51.5 (4.0)

1b/A
Rodriguez et al. (2019), USA RCT

N = 52

Age 4–10 years

n CG = 25

n IG = 27

To determine if a large projection‐based video screen mounted to a patient's bed decreased anxiety when compared to a tablet

CG: bedside entertainment and relaxation theatre

IG: tablet game (1.17–7.64 min play)

Outpatient surgery (ENT, plastics, urology, ophthalmology, orthopaedics, rheumatology, general) mYPAS

Baseline

CG: 26.3 (6.5)

IG: 25.5 (5.7)

Induction

CG: 35.0 (14.3)

p = .001

IG: 30.6 (14.6)

p = .037

1b/A
Ryu et al. (2019), South Korea RCT

N = 80

Age 4–10 years

n CG = 39

n IG = 41

To evaluate whether gamification with VR gaming reduce preoperative anxiety in children

CG: no intervention

IG: VR (4 min play)

Elective surgery (ENT, ophthalmology, orthopaedics, dental) mYPAS

Baseline

CG: 51.7 (31.7–61.7)

IG: 46.7 (32.5–55.9)

Induction

CG: 46.7 (33.3–63.3)

IG: 38.3 (23.3–50.9)

[Mean difference 95% CI 9.2 (0.3–18.2), p = .022]

1b/A
Scarano et al. (2021), Italy RCT

N = 50

Age 4–12 years

n CG = 25

n IG = 25

To evaluate how playing can help to reduce preoperative anxiety of children

CG: no intervention

IG: playing room

Time before anaesthesia 30 min

Elective surgery mYPAS

Baseline

CG: 30.86 (16.57)

IG: 25.12 (4.3)

Induction

CG: 43.45 (24.30)

IG: 28.92 (9.32)

p < .05

1b/A
Seiden et al. (2014), USA RCT

N = 108

Age 1–11 years

n CG = 51

n IG = 57

To compare the effects of a tablet‐based interactive distraction tool on perioperative anxiety

CG: midazolam

IG: tablet‐game

Outpatient surgery (ENT, urology, gastrointestinal, ophthalmology, gynaecologic, dental, orthopaedics, general) mYPAS

Baseline Median (IQR)

CG: 28 (23–45)

IG: 32 (23–45)

Induction

IG vs CG mean difference (95% CI) (favour intervention): −14.0 (−6.1 to −22.0), p < .001

1b/A
Stewart et al. (2019), USA RCT

N = 102

Age 4–12 years

n CG = 51

n IG = 51

To compare effects of tablet‐based interactive distraction with oral midazolam on preoperative anxiety

CG: midazolam

IG: tablet‐game

Time before anaesthesia 20 min

Ambulatory surgery (urology, ENT, ophthalmology, general) mYPAS‐SF

Baseline

CG: 24.4 (3.7)

IG: 25.3 (5.0)

Induction

CG: 35.7 (16.4)

IG: 28.6 (11.6)

p < .001

1b/A
Ünver et al. (2020), Turkey RCT

N = 94

Age 7–12 years

n CG = 47

n IG = 47

To determine the effect of a game intervention on the preoperative anxiety levels

CG: no intervention

IG: game Jenga®

Elective minor surgery (circumcision, inguinal hernia repair) VFAS

Baseline

CG: 1.48 (0.99)

IG: 1.82 (1.27)

Postintervention

CG: 2.42 (1.13)

IG: 0.70 (0.80)

p < .001

1b/A
Uyar et al. (2020), Turkey RCT

N = 134

Age 5–8 years

n CG = 46

n IG1 = 43

n IG2 = 45

To analyse the change in children's anxiety levels

CG: midazolam

IG1: playing a videogame

IG2: watch cartoon

Time before anaesthesia 20 min

Elective surgery (ENT) mYPAS

Baseline

CG: 40.7

IG1: 40.7

IG2: 42.6

Induction

CG: 38.3

IG1: 39.5

IG2: 43.7

p = .224

1b/A

Abbreviations: CAM‐S, Children's Anxiety metre scale; CG, Control group; EL, Evidence level; ENT, Ears, Nose and Throat surgery; IG, Intervention group; IQR, Interquartile range; mYPAS, Modified Yale Preoperative Anxiety Scale; mYPAS‐SF, Modified Yale Preoperative Anxiety Scale‐Short Form; RG, Recommendation grade; VAS, Visual analogue scale; VFAS, Visual Facial Anxiety Scale; VR, Virtual reality; WBFPRS, Wong–Baker Faces Pain Rating Scale; YPAS, Yale Preoperative Anxiety Scale questionnaire.

a

No intervention = no distraction aids or usual medication.