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. 2022 Dec 7;38(1):47–56. doi: 10.1097/JMQ.0000000000000094

Table 1.

Trainee Responses to Postparticipation Survey.

Survey prompts Agree, N (%)
I was aware of the Vax the Max competition during my rotation. 45 (100%)
I administered more COVID-19 vaccines because of Vax the Max. 34 (77.3%)
I counseled more patients on the importance of COVID-19 vaccination as a result of Vax the Max. 36 (81.4%)
I think the gamification of COVID-19 tasks has been helpful in increasing the engagement of COVID-19 tasks. 37 (83.7%)
Screening patients for COVID-19 vaccination status was a significant clinical burden. 2 (4.7%)
I was motivated to vaccinate patients for COVID-19 because I believe this is my responsibility as part of the COVID-19 pandemic response. 44 (100%)
I was motivated to vaccinate patients for COVID-19 because I wanted to win Vax the Max. 27 (65.1%)
I think the gamification model could be used for a different clinical task. 28 (67%)