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. 2022 Dec 15;10(4):e37219. doi: 10.2196/37219

Table 4.

Focus group themes.

Theme and subtheme Reference frequency, n (%)
Favorite education channel (N=56)

Games (13 groups) 33 (58.9)

WeChat (10 groups) 18 (32.1)

Lectures (5 groups) 5 (8.9)
Defects of SKLWHa (N=56)

Unattractiveness (5 groups) 9 (16.1)

Plot (6 groups) 22 (39.3)

HIV-related information (6 groups) 8 (14.3)

Interactivity setting (7 groups) 17 (30.4)
Advantages of SKLWH (N=51)

Attractiveness (8 groups) 18 (35.3)

Game design (4 groups) 8 (15.7)

Educational effect (7 groups) 22 (43.1)

Innovation (3 groups) 3 (5.9)
Identification with the protagonist (N=42)

Yes (9 groups) 28 (66.7)

No (7 groups) 14 (33.3)
HIV-related stigma (N=102)

Morality stigma (12 groups) 28 (27.5)


Indiscreet behavior (9 groups) 15 (14.7)


Malicious transmission (8 groups) 13 (12.8)

Personal interaction stigma (10 groups) 23 (22.5)

Intimacy stigma (11 groups) 25 (24.5)

General statement (9 groups) 26 (25.5)
Internalized stigma (3 groups) (N=7) 7 (100)
Fear of people living with HIV (3 groups) (N=3) 3 (100)

aSKLWH: The Second Kind of Life with HIV.