Table 1.
M (Problematic Video Game Use) | SD | Comparison | MD | p | 95% CI | |
---|---|---|---|---|---|---|
Internalizing scale (SDQ) | ||||||
Normal | 24.6 | 7.44 | Normal-Borderline | −0.1 | 0.989 | [−1.84, 1.63] |
Borderline | 24.7 | 8.39 | Normal-Abnormal | −2.92 | 0.004 * | [−5.03, −0.81] |
Abnormal | 27.52 | 9.73 | Borderline-Abnormal | −2.82 | 0.032 * | [−5.44, −0.2] |
Externalizing scale (SDQ) | ||||||
Normal | 24.02 | 7.11 | Normal-Borderline | −1.94 | 0.004 * | [−3.35, −0.52] |
Borderline | 25.96 | 8.37 | Normal-Abnormal | −3.55 | <0.001 * | [−5.12, −1.98] |
Abnormal | 27.57 | 9.33 | Borderline-Abnormal | −1.61 | 0.134 | [−3.59, 0.36] |
Prosocial behaviour (SDQ) | ||||||
Normal | 24.62 | 7.68 | Normal-Borderline | −3.12 | 0.012 * | [−5.66, −0.58] |
Borderline | 27.73 | 8.04 | Normal-Abnormal | −3.37 | 0.029 * | [−6.45, −0.29] |
Abnormal | 27.98 | 9.27 | Borderline-Abnormal | −0.25 | 0.987 | [−4.13, 3.64] |
SDQ = Strengths and Difficulties Questionnaire, M = mean, SD = standard deviation, MD = mean differences, p = p-Games–Howell value, * Significant with p value < 0.05.