Table 3.
Coefficient | Standard Deviation | t-Statistic | p-Value | VIF-Statistic | ||
---|---|---|---|---|---|---|
Constant | 35.34 | 1.74 | 20.24 | <0.0001 | *** | |
Age | −0.045 | 0.11 | −1.963 | <0.0498 | ** | 1.01 |
Gender | −0.49 | 0.35 | −21.67 | <0.0001 | *** | 1.03 |
Externalizing | 0.167 | 0.06 | 6.767 | <0.0001 | *** | 1.11 |
Internalizing | 0.152 | 0.062 | 5.998 | <0.0001 | *** | 1.14 |
** Significant with p value < 0.05, *** Significant with p value < 0.01, VIF = Variance inflation factor. Missing or incomplete observations have been eliminated: (n = 1). The dependent variable is the total score on problematic video game use.