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. 2023 Jan 10:1–25. Online ahead of print. doi: 10.1007/s11469-022-00994-9

Table 3.

The indirect effect of competence on online gaming addiction via meaning in life and responsibility

Path Coefficient 95% Confidence interval Decision
Lower limit Upper limit
Competence → Meaning in life → Online gaming addiction  − 0.11  − 0.22  − 0.00 Supported
Competence → Responsibility → Online gaming addiction  − 0.19  − 0.31  − 0.10 Supported
Competence → Meaning in life → Responsibility → Online gaming addiction  − 0.02  − 0.06  − 0.01 Supported
Total effect  − 0.63  − 0.93  − 0.33
Direct effect  − 0.31  − 0.63  − 0.01
Total indirect effect  − 0.32  − 0.48  − 0.17