A WORKSHOP AGENDA.
Day 1 | 1:00 PM Welcome | Housekeeping, guidelines, and ice breaker |
1:15 PM Introduction | Introduction to the purpose of the workshop and concepts of Digital Wellbeing and STEM Identity | |
1:30 PM Guest Speaker | Gitanjali Rao - Time Magazine’s Kid of the Year | |
2:00 PM Seesaw Activity | STEM Identity Charts | |
2:20 PM Breakout Group Activity | Promotion: Design a social media campaign for STEM identity | |
3:00 PM Innovation in Tech | Talk about innovation, building apps, and the engineering process. Activity: Think about problems that can be solved by building apps. |
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3:25 PM Closing Survey | ||
Day 2 | 1:00 PM Icebreaker | Complete career survey on Roadtrip Nation and discuss the results |
1:15 PM Protection and Self-regulation | Early experiences with social media: How did you learn about it? | |
The balance between self-regulation and creating meaningful experiences | ||
1:30 PM Design Activity | Empathy with users: create fictional characters about teenagers with STEM interests and use social media for STEM aspirations | |
2:00 PM Popularity and Validation | Discuss awareness of how others affect us online; Social validation, fear of missing out; Mindfulness practices to reduce anxiety | |
2:25 PM STEM Identity Intern panel | 4 interns reflect on their STEM identity, followed by Q&A | |
2:20 PM Seesaw Activity | Reflections of future self | |
3:25 PM Closing Survey | ||
Day 3 | 1:00 PM Icebreaker | Kahoot Activity |
1:15 PM Positivity and Authenticity | Discuss Realistic vs. ideal selves; Crucial Cs -- Connect, Capable, Count, Courage; Power of images and representation; Raising social awareness | |
1:40 PM Seesaw Activity | Post “makeovers”: re-designing social media posts to promote positivity | |
2:00 PM Design Activity | Brainstorming and design activity: How might we help teenagers explore their interests and be their authentic selves online? | |
3:00 PM Design session debrief | ||
3:25 PM Closing Survey | ||
Day 4 | 1:00 PM Workshop Discussion | STEM Identity social media campaign result revision |
Feedback for the workshop. | ||
1:30 PM Demos | Prototyping tool demonstrating ideas from Day 3 and Scratch demo | |
2:00 PM Design Activity | Pitch a more positive or prosocial online experience for youth | |
2:40 PM Pitch Presentations | Presentations of digital storytelling pitch projects. | |
3:25 PM Closing Survey |