Table 5.
Authors | Results |
---|---|
Sheese and Graziano, 2005 [71] | - Playing violent video games fosters competitive behaviors and has negative effects on social behaviors too. - Playing violent video games can affect later decisions to cooperate or compete with others in high-risk situations. |
Wei, 2007 [75] | - There was a significant but negative correlation between playing violent video games and empathy (p < 0.001). |
Yousef et al., 2014 [80] | - Children who spent more than 2 h per day watching TV or playing video games, had higher scores on being withdrawn (p = 0.001), and social problems (p = 0.3). - Following teachers’ and classmates’ answers, it is identified that HG had verbal (mockery, ridicule), self-control, and behavioral (intimidation and physical aggression) problems. |
Yilmaz et al., 2018 [82] | - Girls found it difficult to communicate with hardcore gamers (HG) because of the topics of conversation. Teachers had poor communication with HG. Communication between HG is solid. |