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. 2023 Jan 9;13:1109370. doi: 10.3389/fpsyg.2022.1109370

Table 2.

Test results of using “Digital Game-Virtual College” as game-based learning software.

Contents Time Control group Experimental group Mean difference (MD)
Mean score (M) Standard Deviation (SD) Mean score (M) Standard Deviation (SD)
Vocabulary After the first Season 67.04 11.92 75.82 9.67 8.78
After the second Season 72.25 10.13 80.36 8.54 8.11
After the third Season 76.36 12.63 85.78 10.32 9.42
After the fourth Season 78.93 9.72 89.12 8.76 10.19
Oral expression ability After the first Season 64.12 10.65 71.03 9.48 6.91
After the second Season 65.74 8.62 75.32 7.91 9.58
After the third Season 67.43 9.13 79.87 8.92 12.44
After the fourth Season 70.35 10.59 85.41 9.45 15.06
Social interaction After the first Season 63.57 11.76 72.34 10.83 8.77
After the second Season 66.79 10.52 77.91 9.57 11.12
Emotional expression After the first Season 62.95 9.48 68.53 8.05 5.58
After the second Season 64.82 8.64 74.27 8.56 9.45