Table 2.
Test results of using “Digital Game-Virtual College” as game-based learning software.
| Contents | Time | Control group | Experimental group | Mean difference (MD) | ||
|---|---|---|---|---|---|---|
| Mean score (M) | Standard Deviation (SD) | Mean score (M) | Standard Deviation (SD) | |||
| Vocabulary | After the first Season | 67.04 | 11.92 | 75.82 | 9.67 | 8.78 |
| After the second Season | 72.25 | 10.13 | 80.36 | 8.54 | 8.11 | |
| After the third Season | 76.36 | 12.63 | 85.78 | 10.32 | 9.42 | |
| After the fourth Season | 78.93 | 9.72 | 89.12 | 8.76 | 10.19 | |
| Oral expression ability | After the first Season | 64.12 | 10.65 | 71.03 | 9.48 | 6.91 |
| After the second Season | 65.74 | 8.62 | 75.32 | 7.91 | 9.58 | |
| After the third Season | 67.43 | 9.13 | 79.87 | 8.92 | 12.44 | |
| After the fourth Season | 70.35 | 10.59 | 85.41 | 9.45 | 15.06 | |
| Social interaction | After the first Season | 63.57 | 11.76 | 72.34 | 10.83 | 8.77 |
| After the second Season | 66.79 | 10.52 | 77.91 | 9.57 | 11.12 | |
| Emotional expression | After the first Season | 62.95 | 9.48 | 68.53 | 8.05 | 5.58 |
| After the second Season | 64.82 | 8.64 | 74.27 | 8.56 | 9.45 | |