Table 1.
Immersion level | Projection devices | Motion capture | Overall immersion |
---|---|---|---|
Low | Non-surround projection devices without isolation from physical reality (e.g., computer screen, television screen, projector screen) | No motion capture; the user’s perception of self-location and possible actions is absent | Classified as low immersion in both projection devices and motion capture |
Medium | CAVEs with limited isolation from physical reality | Head motion capture providing a free view to match head movement | One or both of the projection devices and motion capture are classified as medium immersion |
High | HMDs capable of complete isolation from physical reality | Head and body motion capture. They provide a free field of view simultaneously allowing displacement through proprioceptive motion in the simulated space | Classified as high immersion in both projection devices and motion capture |
CAVE, cave automatic virtual environment; HMD, head-mounted display.