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. 2023 Jan 20;23(1):14. doi: 10.1167/jov.23.1.14

Table 1.

Studies to date. Notes: Tx = treatment; A = anisometropic; S = strabismic; M = mixed; IXT = intermittent exotropia; VGP = videogame play.

VA change (logMAR) Stereo improvement (%)
Study Tx (N) Control (N) Amblyopia type Age range, y (mean) Duration Tx Control Tx Control
Amblyopia
Waddingham et al. (2006) I-BiT VGP and video (6) A/S/M 5.4–7.8 (6.25) 4.4 hr (20 min × 13) 0.27
Cleary et al. (2009) I-BiT VGP and video (12) A/S/M 6.1–11.4 (8.2) 3.3. hr (25 min × 11) 0.17 50
Herbison et al. (2013) I-BiT VGP and video (9) A/S/M ?–? (5.4) 3 hr (30 min × 6) 0.18
Herbison et al. (2016) I-BiT VGP (26) Non-I-BiT VGP (25) A/S/M 4–8 (5.8) 1 wk 0.07 0.07
I-BiT DVD (24) 0.07
Ziak et al. (2017) Diplopia game (17) A 17–69 (31.2) 5.3 hr (8 min × 40) 0.5 32.7
Rajavi et al. (2021) Binocular VR (25) Patching 2, 4, 6 hr/day (25) A/S/M 4–10 (7.1) 20 hr (1 hr × 20) 0.1 0.1
Elhusseiny et al. (2021) Binocular Tx (11) Sham crossover (9) A/S/M with residual amblyopia 7–38 (9) 8 wk (Tx)
4 wk (sham)/4 wk (Tx) (1 hr/day)
–0.02 0.02 80 (whole group at 8 wk)
Bao et al. (2018) Dichoptic AR in the natural world (18) A/M 14–35 21 (3 hr × 7) 0.08
Banko et al. (2022) Stereo AR game (42) A/S/M Adults (34) 20 hr 0.04 68
Kids (8.8) 3 mo 0.09 67
Stereopsis
Vedamurthy et al. (2016) VR Bug squashing (11) A/S/M or pure strabismus 19–56 (34.7) ∼30 hr (1 hr × 30) 65 (Randot circles); 35.7 (PDT)
Godinez et al. (2021) VR PL VGP (20) 10 stereo-norm 18–62 (28) 40 hr (30 min × 80) 48 (stereo-impaired)
10 stereo-impaired 13 (stereo-norm, floor effect)
Strabismus
Li et al. (2019) Dichoptic VR (25) IXT 12.3 (5–39) 1–6 mo 3/5 recovered zero-order stereo
2/5 recovered second-order stereo
Yang et al. (2022) Dichoptic VG Postoperative strabismus (7.5) 3 (0.8 m); 3.8 (1.5 m)
VR (111) 20 min 5.6 (0.8 m); 4.6 (1.5 m)
AR (125) 20 min
Yang et al. (2022) Dichoptic VR (25) -0 IXT 5–39 (12.3) 6 mo (2 × 10 min/day) Some patients improved