Table 2.
Make and model | Resolution (pixels per eye) | Refresh rate (Hz) | Binocular FOV (°) | Binocular FOV (°), H × V | Study |
---|---|---|---|---|---|
Sony PlayStation VR | 960 × 1080 | 120 | 101 | — | — |
Samsung Gear VR | 1280 × 1040 | 60 | 101 | — | — |
Oculus Quest 2 | 1832 × 1920 | 72 | 97 | — | — |
Oculus Go | 1280 × 1440 | 60 | 101 | — | — |
Oculus Rift DK2 | 1080 × 1200 | 90 | 100 | 94 × 101 | Sauer et al. (2022) |
HTC VIVE | 1080 × 1200 | 90 | 110 | 96 × 95 | Sauer et al. (2022) |
HTC VIVE Pro | 1440 × 1600 | 90 | 94 × 91 | 94 × 91 | Sauer et al. (2022) |
72 × 93 | Aizenman (2022) | ||||
FOVE | 1280 × 1440 | 70 | 100 | 86 × 96 | Sauer et al. (2022) |
StarVR | 2560 × 1440 | 90 | 210 × 130 | 182 × 99 | Sauer et al. (2022) |