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. 2023 Jan 26;13:92. doi: 10.1038/s41598-022-26121-1

Table 2.

Results for six retained factors, bold items suggest selected variables (loadings ≥ 0.7).

F1 F2 F3 F4 F5 F6
FIBP − 0.28 − 0.01 0.19 0.12 0.84 − 0.08
FW 0.83 − 0.08 − 0.07 − 0.10 0.36 − 0.01
FCH 0.02 0.00 0.94 0.00 0.21 0.04
FOIA 0.35 − 0.04 0.24 0.05 0.82 0.19
FNIA − 0.03 − 0.10 0.03 0.88 0.26 − 0.06
FV − 0.14 0.96 − 0.02 − 0.12 − 0.01 − 0.02
DIBP − 0.72 0.33 − 0.08 − 0.19 0.26 − 0.44
DW 0.82 − 0.25 0.01 − 0.20 − 0.27 − 0.27
DCH − 0.04 − 0.05 0.95 − 0.04 0.11 − 0.01
DOIA − 0.05 − 0.01 0.02 − 0.09 0.07 0.99
DNIA − 0.09 − 0.14 − 0.06 0.93 − 0.10 − 0.02
DV − 0.19 0.95 − 0.04 − 0.12 − 0.04 − 0.01
Names assigned to factors Wrestling vs. inactivity Vocalising Chasing Non-interacting Recurring interactivity Prolonged interactivity
Proportion of variance explained 0.18 0.17 0.16 0.15 0.15 0.11

FIBP, Frequency of Inactive body posture; FW, Frequency of Wrestling; FCH, Frequency of Chasing; FOIA, Frequency of Other interactive activities; FNIA, Frequency of Non-interactive activities; FV, Frequency of Vocalisation; DIBP, Duration of Inactive body posture; DW, Duration of Wrestling; DCH, Duration of Chasing; DOIA, Duration of Other interactive activities; DNIA, Duration of Non-interactive activities; DV, Duration of Vocalisation.