Table 2.
Study and intervention characteristics organized by level of evidence.
|
Study characteristics | Intervention characteristics | ||||
|
Design | Study aim | Technology | Features | Intervention aim | |
Thompson et al [42], 2020 | RCTa | Feasibility and preliminary efficacy | Smartphone or mobile apps | Daily tracker, in-person counseling, and resources information | Reduce substance use and risky sexual behaviors | |
Medalia et al [45], 2017 | RCT | Feasibility | Computer | Computer exercises | Training in neurocognition | |
Linnemayr et al [38], 2021 | Pilot RCT | Feasibility | Mobile phone | SMS text messages | Quit smoking | |
Tucker et al [39], 2020 | Quasi-experimental | Development feasibility | Mobile phone | SMS text messages | Quit smoking | |
Chavez et al [44], 2020 | Pilot RCT | Feasibility | Oculus Go headset | Virtual reality | Reduce anxiety and physiological stress | |
Schueller et al [19], 2019 | Quasi-experimental | Feasibility | Smartphone or mobile apps | Push-in tips, daily tracker, phone calls, and SMS text messages | Brief emotional support and coping skills | |
Glover et al [40], 2019 | Quasi-experimental | Feasibility | Smartphone and mobile apps | Push-in tips, daily tracker, hotline, text messages, automated systems, and resources information | Mental health resources, emotional support, and brief cognitive behavioral interventions | |
Leonard et al [43], 2018 | Quasi-experimental | Feasibility | Smartphone and mobile apps and wrist-worn sensor band | Daily tracker, push-in tips, and self-report alert | Emotion regulation (adolescent mothers) | |
Sheoran et al [41], 2016 | Quasi-experimental | Development and feasibility | Smartphone and mobile apps | Resources information | Access to health and vital resources | |
Chao et al [36], 2017 | Quasi-experimentalb | Efficacy | Smartphone and mobile apps | Phone or video calls and push-in tips | Reduce alcohol and substance use | |
Karnik et al [46], 2017 | Quasi-experimentalc | Feasibility | Smartphone and mobile apps | Phone calls and tracker | Cognitive behavioral therapy | |
Archie et al [47], 2018 | Quasi-experimentalc | Preliminary evidence on efficacy | Video game | N/Ad | Raise awareness of marijuana use |
aRCT: randomized controlled trial.
bPoster.
cConference abstract.
dN/A: not applicable.