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. Author manuscript; available in PMC: 2023 Feb 2.
Published in final edited form as: J Sport Rehabil. 2020 Mar 1;29(3):294–300. doi: 10.1123/jsr.2018-0237

Table 2.

Mean (SD) of the Hip, Knee, and Ankle Joint Kinematic Measures During the Landing Phase of a Jump-Landing Task in Both the Standard (ie, DVJ) and VR (ie, Header Task in the Soccer Corner-Kick Scenario) Conditions

Kinematic measure Standard VR Adj P
Hip flexion at peak knee flexion, deg 37.4 (19.5) 25.2 (15.7) .04*
Hip abduction at peak knee flexion, deg −2.9 (4.8) 0.5 (5.6) .02*
Peak knee flexion, deg −67.0 (14.5) −63.7 (13.3) > .99
Peak knee abduction, deg −6.4 (3.9) −7.0 (6.3) > .99
Ankle dorsiflexion at peak knee flexion, deg 25.6 (5.4) 12.6 (10.3) <.001*
Ankle inversion at initial contact, deg 4.9 (3.7) 1.7 (5.7) .01*

Abbreviations: DVJ, drop vertical jump; VR, virtual reality.

*

Statistical significance.