Table 2.
Fixed effect | Estimate ± SE | Df | t-value | P-value |
---|---|---|---|---|
Intercept: Computer Replay | 35.6 ± 4.39 | 80.0 | 8.1 | <0.001 |
Computer Rewind | -17.3 ± 6.21 | 80.0 | -2.8 | 0.007 |
Classic Replay | 8.8 ± 6.21 | 80.0 | 1.4 | 0.159 |
Blind Replay | -14.8 ± 6.21 | 80.0 | -2.4 | 0.020 |
Game Round: Computer Replay | -2.6 ± 0.42 | 80.0 | -6.3 | <0.001 |
Computer Rewind | 3.9 ± 0.60 | 80.0 | 6.5 | <0.001 |
Classic Replay | -0.2 ± 0.60 | 80.0 | -0.3 | 0.782 |
Blind Replay | 2.1 ± 0.60 | 80.0 | 3.4 | <0.001 |
LMM on mean group contributions during the nine rounds of the restarted game (reference treatment has been set to Computer Replay, values converted from MU to percentage contributions, N = 20 groups per treatment, model controls for group as a random effect).