Table 1.
Scale name | Measured construct | Number of items | Response format | Covers the period of last 12 months | I/GD criteria cut off |
---|---|---|---|---|---|
Internet Gaming Disorder Checklist, IGDC (Petry et al., 2014) | IGD | 9 | NA | Not stated. | ≥5 criteria |
Internet Gaming Disorder 20 Test, IGD-20 (Pontes et al., 2014) | IGD | 20 | 5-point Likert scale (strongly disagree; disagree; neither agree or disagree; agree; strongly agree) | Yes | ≥5 criteria |
Internet Gaming Disorder Scale, IGDS (Lemmens et al., 2015) | IGD | 9/27 | (1) Yes/no; (2) 6-point ordinal scale (never; 1–4 times in the last year; 5–11 times in the last year; about 1–3 times a month; once or more a week; every day or almost every day) | Yes | ≥5 criteria (DSM-5 approach) or >6 criteria (supported with the Latent Class Analysis) |
Internet Gaming Disorder Scale–Short-Form, IGDS9-SF (Pontes & Griffiths, 2015) | IGD | 9 | 5-point ordinal scale (never; rarely; sometimes; often; very often) | Yes | Cut-off score of 36 |
Video Game Dependency Scale, CSAS (Rehbein et al., 2015) | IGD | 18 | 4-point Likert scale (strongly disagree; somewhat disagree; somewhat agree; strongly agree) | Yes | ≥5 criteria |
Personal Internet Gaming Disorder Evaluation-9, PIE-9 (Pearcy et al., 2016) | IGD | 9 | 5-point ordinal scale (never to very often) | Yes | ≥5 criteria |
Ten-Item Internet Gaming Disorder Test, IGDT-10 (Király et al., 2017) | IGD | 10 | 3-point ordinal scale (never; sometimes; often) | Yes | ≥5 criteria (supported with the Latent Class Analysis) |
Internet Gaming Disorder–Brief Indicators Checklist, IGD-BIC (Przybylski et al., 2017) | IGD | 9 | Yes/no | Yes | ≥5 criteria |
CVAT 2.0 (van Rooij et al., 2017) | IGD | 11 (9 DSM-5-compliant items + 2 legacy C-VAT items) | Yes/no | Yes | ≥ 5 criteria for the 9 DSM-5 items |
Chinese Internet Gaming Disorder Scale, C-IGDS (Sigerson et al., 2017) | IGD | 9 | Yes/no | Yes | NA |
Internet Game Use-Elicited Symptom Screen, IGUESS (Jo et al., 2017) | IGD | 9 | 4-point ordinal scale (not at all; occasionally; frequently; always) | NA | Cut-off score of 10 (based on ROC curve analysis) |
IGD scale (Finserås et al., 2019) | IGD | 9 | Yes/no | Yes | NA |
IGDS-23 (Borges et al., 2019) | IGD | 23 | Yes/no | Yes | ≥5 criteria |
Gaming Disorder Test, GDT (Pontes et al., 2021) | GD | 4 | 5-point ordinal scale (never; rarely; sometimes; often; very often) | Yes | Score of at least 4 on each of the four items |
Gaming Disorder Scale for Adolescents, GADIS-A (Paschke et al., 2020) | GD | 10 | 5-point Likert scale (strongly disagree; somewhat disagree; partially agree/partially disagree; somewhat agree; strongly agree) | Yes | >12.5 |
Gaming Disorder and Hazardous Gaming Scale, GDHGS (Balhara et al., 2020) | GD | 4 | 5-point ordinal scale (never; once or twice; monthly; weekly; and daily or almost daily) | Yes | All criteria |
The Three-Item Gaming disorder Test–Online-Centered, TIGTOC (Jo et al., 2020) | GD | 3 | 4-point ordinal scale (not at all; occasionally; frequently; always) | Yes | Score of 4 or higher |
Note. Items used in IGD-BIC (Przybylski et al., 2017) are available elsewhere at: https://osf.io/a9ya2/. DSM-5 = Diagnostic and Statistical Manual Of Mental Disorders (5th ed.); ICD-11 = International Classification of Diseases, 11th Revision; IGD = internet gaming disorder; NA = information not provided in the manuscript; CVAT = The Clinical Video game Addiction Test; GD = gaming disorder.