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. 2023 Jan 18;13:1017675. doi: 10.3389/fpsyg.2022.1017675

Table 4.

Construct rankings across panels.

Domain—Construct−Subconstruct Perf. neuroscience Defence Civilian high-stakes Comp. sport
CS—Attention 3 1 1 1
CS—Cognitive Control – Performance Monitoring 5 4 2 2
A/RS—Arousal 11 2 4 6
CS—Cognitive Control – Goal Selection; Updating, Representation, & Maintenance 1 6 5 7
CS—Cognitive Control – Response Selection; Inhibition/Suppression 2 5 6 14
CS—Working Memory – Flexible Updating 4 7 3 19
CS—Working Memory – Active Maintenance 8 12 9 11
SfSP—Perception and Understanding of Self - Self-knowledge 9 11 13 8
CS—Working Memory – Interference Control 6 13 8 15
ES—Shifting 10 8 11 13
ES—Processing Speed 3 7 10
CS—Perception – Visual Perception 9 10 4
SfSP—Perception and Understanding of Others – Understanding Mental States 10 12 16
SS—Motor Actions – Action Planning and Selection 7 5
CS—Language 14
CS—Declarative Memory 15
SS—Motor Actions – Execution 3
PVS—Reward Valuation – Effort 9
SfSP—Perception and Understanding of Others – Action Perception 12
ES—Interoception 17
SS—Motor Actions – Sensorimotor Dynamics 18
PVS—Reward Learning – Habit 20
SS—Habit 21
CS—Perception—Auditory Perception 14 -