Table 1.
Population | k i | ||||
---|---|---|---|---|---|
First-order meta-analyses summary | |||||
WM (TD children) | 25 | 0.13 | 0.060 | 0.006 | 0.12 |
WM (LD children) | 18 | 0.12 | 0.032 | 0.002 | 0.12 |
WM (adults) | 44 | 0.12 | 0.041 | 0.003 | 0.12 |
WM (older adults) | 32 | 0.13 | 0.085 | 0.035 | 0.12 |
Action VG (adults) | 32 | 0.08 | 0.073 | 0.000 | 0.12 |
Nonaction VG (adults) | 16 | 0.15 | 0.047 | 0.012 | 0.12 |
VG (older adults) | 10 | 0.04 | 0.033 | 0.000 | 0.12 |
Music (TD children) | 36 | 0.19 | 0.087 | 0.042 | 0.12 |
Chess (TD children) | 9 | 0.13 | 0.049 | 0.031 | 0.12 |
Exergames (older adults) | 11 | 0.15 | 0.079 | 0.021 | 0.12 |
Second-order meta-analysis summary results 0.12 (second-order grand mean) (second-order sampling-error variance) (observed between-first-order-meta-analyses variance) (true between-first-order-meta-analyses variance) |
Note: Data From Sala, Aksayli, Tatlidil, Tatsumi, et al. (2019). ki = number of samples; first-order overall effect size; = variance of the observed gs; amount of true heterogeneity; adjusted = adjusted first-order overall effect size; TD = typically developing; LD = learning disabilities; VG = video games; WM = working memory.