Table 2.
Population | |||||
---|---|---|---|---|---|
First-order meta-analyses summary | |||||
WM (TD children) | 15 | 0.01 | 0.064 | 0.000 | 0.00 |
WM (LD children) | 12 | 0.02 | 0.111 | 0.000 | 0.00 |
WM (adults) | 27 | 0.00 | 0.213 | 0.000 | 0.00 |
WM (older adults) | 16 | 0.01 | 0.009 | 0.000 | 0.00 |
Action VG (adults) | 34 | −0.01 | 0.107 | 0.011 | 0.00 |
Nonaction VG (adults) | 6 | 0.00 | 0.033 | 0.000 | 0.00 |
VG (older adults) | 4 | −0.03 | 0.033 | 0.000 | 0.00 |
Music (TD children) | 17 | −0.02 | 0.055 | 0.012 | 0.00 |
Chess (TD children) | 3 | 0.01 | 0.032 | 0.000 | 0.00 |
Exergames (older adults) | 8 | −0.02 | 0.072 | 0.000 | 0.00 |
Second-order meta-analysis summary results = 0.00 (second-order grand mean) (second-order sampling-error variance) (observed between-first-order-meta-analyses variance) (true between-first-order-meta-analyses variance) |
Note: Data From Sala, Aksayli, Tatlidil, Tatsumi, et al. (2019). ki = number of samples; first-order overall effect size; = variance of the observed gs; = amount of true heterogeneity; = adjusted first-order overall effect size; TD = typically developing; LD = learning disabilities; VG = video games; WM = working memory.