Table 2.
MARS subscales and items | Mean | Range (min. - max.) |
---|---|---|
Subscale A: Engagement | 2.59 | 1.00–4.80 |
Item 1 - Entertainment | 2.35 | 1.00–5.00 |
Item 2 - Interest | 2.32 | 1.00–5.00 |
Item 3 - Customisation | 2.78 | 1.00–5.00 |
Item 4 - Interactivity | 2.63 | 1.00–5.00 |
Item 5 - Target group | 2.88 | 1.00–4.00 |
Subscale B: Functionality | 3.81 | 1.25–5.00 |
Item 6 - Performance | 3.76 | 1.00–5.00 |
Item 7 - Ease of use | 3.62 | 1.00–5.00 |
Item 8 - Navigation | 3.80 | 1.00–5.00 |
Item 9 - Gestural design | 4.04 | 1.00–5.00 |
Subscale C: Aesthetics | 3.39 | 1.00–5.00 |
Item 10 - Layout | 3.19 | 1.00–5.00 |
Item 11 - Graphics | 4.00 | 1.00–5.00 |
Item 12 - Visual appeal | 2.98 | 1.00–5.00 |
Subscale D: Information | 2.85 | 1.00–4.58 |
Item 13 - Accuracy of app description (in app store) | 3.56 | 1.00–5.00 |
Item 14 - Goals | 3.14 | 1.00–4.00 |
Item 15 - Quality of information | 3.32 | 1.00–5.00 |
Item 16 - Quantity of information | 3.41 | 1.00–5.00 |
Item 17 - Visual information | 2.97 | 1.00–5.00 |
Item 18 - Credibility | 1.62 | 1.00–4.00 |
Item 19 - Evidence base | 3.00 | 2.00–4.00 |
Subscale E: Target behaviour (pain and symptom management) | 1.39 | 1.00–4.00 |
Item 1 - Awareness | 2.34 | 1.00–5.00 |
Item 2 - Knowledge | 1.48 | 1.00–5.00 |
Item 3 - Attitudes | 1.08 | 1.00–4.00 |
Item 4 - Intention to change | 1.09 | 1.00–4.00 |
Item 5 - Help seeking | 1.27 | 1.00–4.00 |
Item 6 - Behaviour change | 1.09 | 1.00–3.00 |
Subscale total (subscales A, B, C, and D) | 3.16 | 1.48–4.58 |
Note. MARS = Mobile App Rating Scale. Subscale E is not included in the calculation of the Total MARS score. MARS ratings can range from 1 to 5.