D’Errico [32], 2021, the United States and Canada |
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Rim and Shin [34], 2020, Republic of Korea |
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Secure competent human resources as well as the capabilities that they require
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Develop and apply templates or frameworks, including the following:
Training time
Determining the overall objectives through expected outcomes
Prelearning, prebriefing, and debriefing sessions
Evaluation
Incorporate technology into VR, including artificial intelligence for programmed patients, to increase learners’ sense of presence, affordance, and immersion
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Saab et al [35], 2021, Ireland |
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An available human facilitator to supervise and guide students before, during, and after VR use
VR used in small student groups
VR equipment was available for students to borrow
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Background knowledge before lecture or practice in using VR is needed
Secure a sufficient number of VR headsets
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Create an appreciation of difficulties (eg, hearing or sight impairments):
VR is suitable for supplementing conventional teaching and learning methods but not as a stand-alone approach
Address issues such as technology costs, space, and training in VR use
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Baniasadi et al [30], 2020, Iran |
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Medical students and treatment context |
Usable and user-friendly VR approaches
Developing and updating related laws, guidelines, and standards
Using appropriate models in design and implementation
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Cost of equipment, design, and implementation
Lack of knowledge about, competence in, and trust in technology
Difficulties in providing content
Organizational culture
Lack of management support
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Manuals and training for end users
User participation in the design process
Due to the lack of face-to-face communication between students and real patients when using VR for training, evaluations should be made in real settings to ensure efficacy
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Barteit et al [31], 2021, Germany, the United States, South Africa, and Zambia |
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n=27 health professionals in medical education
Evaluation methods comprising practical skill tests
Most included studies evaluated the head-mounted displays’ efficacy
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Implementation of Miller’s Pyramid of Professional Competence undergirds XRd-based HMD’se potential
A framework or guidelines for XR-based HMD interventions are needed to guide implementations and evaluations
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Kunnskapsdepartementet [33], 2021, Norway |
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Hood et al [36], 2021, Australia |
Case study reporting on initiation, concept design, pilot implementation, and feasibility assessment of a VR training platform
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TACTICS VR was delivered in the context of a broader education implementation trial
The VR training program was specifically designed to promote user interactions and active learning (eg, interactive elements and gamification) to promote user engagement and maximize the benefits of using VR technology
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