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. 2023 Feb 15;10(2):221448. doi: 10.1098/rsos.221448

Table 1.

The three distress prompts used, which increase in emotional intensity.

distress prompts
prompt 1: verbalized distress ‘Oh no … I don't have enough 〈appropriate to the task pieces〉 to finish the game. Now I'm not going to get a sticker … What am I going to do?’
prompt 2: Increased emotion ‘Oh no … The time is almost up and I can't finish the game. I really wanted a sticker but I'm not going to get one now. I'm missing pieces and can't finish the game!’
prompt 3: crying ‘Oh no … I'm not going to get a sticker now … I really wanted one. I'm so upset, I think I am going to cry. Time is about to finish, what can I do? I don't have enough pieces to finish the game!’