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. 2023 Feb 7;12:11795727231151636. doi: 10.1177/11795727231151636

Table 2.

Summary of the interventions, outcomes, and the main results.

Author(s) Intervention group 1 Intervention group 2 Control group Dosage Outcome measures Results
Kim and Heo 31 Strengthening and balance VR programs Strengthening and balance exercises 20 min/d, 3 d/wk. for 4 wks. Balance using Biodex Balance System Static balance and dynamic balance were significantly lower in the overall direction than conventional exercise.
Punt et al 33 Wii Fit™ balance games Conventional rehabilitation NO exercise at all E1 (30 min/d, 2 d/wk. for 6 wks), E2 (30 min/day, 9 d for 6 wk.) • Gait speed
• Cadence
• Step length
• Single-support time
• Symmetry index of the step length
• Symmetry of the single-support time
• Maximum dorsiflexion and maximum plantar flexion
Gait speed, cadence and step length improved significantly in the three groups. The single support time and symmetry index of step length improved significantly in the Wii Fit™ group.
Kim et al 26 Strengthening and balance VR programs Strengthening and balance exercises 20 min/d, 3 d/wk. for 4 wks. Ankle muscle strength using Biodex isokinetic dynamometer VR group showed significant improvement only for PF, while the TRI group showed significant improvements in the 4 ankle motions. No significant differences were found between the 2 groups.
Kim and Jun 28 VR strengthening exercises VR balance programs 20 min Ankle muscle strength using Biodex isokinetic dynamometer For strengthening group, only PF and DF showed statistically significant improvement. In the balance group, the 4 ankle motions showed statistically significant improvement.
Punt et al 35 Wii Fit™ balance games Conventional rehabilitation NO exercise at all E1 (30 min/d, 2 d/wk. for 6 weeks), E2 (30 min/day, 9 d for 6 wk.) • Self-reported physical function using FAAM
• Pain at rest and while walking using VAS
FAA showed significant improvement in all groups. VAS scores during rest and walking showed significant improvement in the Wii Fit™ group. No significant differences were detected regarding VAS scores among the 3 groups.
Nam et al 32 Visual feedback balance training and ankle joint exercises stretching and muscle-strengthening exercises 30 min/d, 3 d/wk. for 8 wks. • Balance using Biorescue to measure LOS
• Ankle instability using CAIT
LOS measurements showed significant improvement in the experimental group. Both groups showed significant improvement in terms of CAIT scores.
Kim and Heo 30 VR strengthening exercises VR balance programs 20 min/d, 3 d/wk. for 4 wks. Balance using Biodex Balance System Intervention group 1 showed significant improvement regarding static balance in the ML direction and the overall dynamic balance. Intervention group 2 showed significant improvement in the 3 directions of static balance and overall and AP dynamic balance.
Vernadakis et al 34 XbK balance games Mini trampoline and inflatable discs exercises NO exercise at all 24 min/d, 2 d/wk. for 10 wks. Balance using Biodex Stability System OSI and LOS scores showed significant improvement for both experimental groups but showed no improvement in the control group.
Kim and Gang 27 Ankle kinesio tapping accompanied with VR strengthening and balance programs. - No exercise at all 20 min/d, 3 d/wk. for 4 wks. Balance using Biodex balance system The 3 dynamic balance indexes showed significant improvement in the interventional group, while the 3 static balance indexes showed no improvement.
Kim et al 29 VR strengthening exercises VR balance programs 20 min/d, 3 d/wk. for 4 wks. • Ankle proprioception using Biodex isokinetic Dynamometer
• Ankle Instability using CAIT
Proprioception in the sagittal and horizontal planes showed significant improvement in experimental group 2 group but no improvement in experimental group 1. CAIT scores showed significant improvement in both groups.

Abbreviations: AP, anterior-posterior; CAIT, Cumberland ankle instability tool; d, day; DF, dorsiflexion DF; FAA, foot and ankle ability; FAAM, foot and ankle ability measure; LOS, limit of stability; min, minutes; ML, medio-lateral; OSI, overall stability index; PF, plantar flexion; TRI, traditional rehabilitation interventions; VAS, visual analogue scale; VR, virtual reality; wk, week; XBk, Xbox Kinect.