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. 2023 Feb 4;10(2):67. doi: 10.3390/jcdd10020067

Table 1.

Table showing demographic and baseline data for participants in each group. Data are presented as n (%).

Baseline Category Virtual Reality
n = 14
Conventional
n = 14
p-Value
Female, n (%) 3 21% 4 29% 0.66 *
Age, mean ± SD 31.3 ±1.9 32.3 ±2.4 0.24 °
Work experience, n (%) 1.00 †
<4 years 8 57% 8 57%
>4 years 6 43% 6 43%
Experience with CPR after cardiac surgery, n (%) 0.54 †
Never 1 7% 0 0%
1–5 times 6 43% 7 50%
5–10 times 7 50% 6 43%
>10 times 0 0% 1 7%
Experience with emergency resternotomies, n (%) 1.00 *
Never 0 0% 0 0%
1–5 times 11 79% 10 71%
5–10 times 3 21% 4 29%
>10 times 0 0% 0 0%
Experience with emergency resternotomies for cardiac arrest, n (%) 1.00 *
Never 0 0% 0 0%
1–5 times 12 86% 13 93%
5–10 times 2 14% 1 7%
>10 times 0 0% 0 0%
Gaming experience, n (%) 0.72 †
Never 1 7% 2 14%
Few times 11 79% 11 79%
Regular use 2 14% 1 7%
VR experience, n (%) 0.45 †
Never 6 43% 8 57%
Few times 8 57% 6 43%
Regular use 0 0% 0 0%
Experience with simulation training, n (%) 0.47 †
Never 2 14% 1 7%
Multiple times 11 79% 13 93%
Certified simulation trainer 1 7% 0 0%
Experience with digital training, n (%) 0.42 †
Never 2 14% 5 36%
Few times 9 64% 7 50%
Multiple times 3 21% 2 14%
Knowledge of international STS guidelines, n (%) 13 93% 10 71% 0.33 *
Experience with simulation
training in VR, n (%)
2 14% 2 14% 0.60 *

* Fisher’s exact test, ° t-test, † Chi squared test.