Table 1.
Baseline Category | Virtual Reality n = 14 |
Conventional n = 14 |
p-Value | ||
---|---|---|---|---|---|
Female, n (%) | 3 | 21% | 4 | 29% | 0.66 * |
Age, mean ± SD | 31.3 | ±1.9 | 32.3 | ±2.4 | 0.24 ° |
Work experience, n (%) | 1.00 † | ||||
<4 years | 8 | 57% | 8 | 57% | |
>4 years | 6 | 43% | 6 | 43% | |
Experience with CPR after cardiac surgery, n (%) | 0.54 † | ||||
Never | 1 | 7% | 0 | 0% | |
1–5 times | 6 | 43% | 7 | 50% | |
5–10 times | 7 | 50% | 6 | 43% | |
>10 times | 0 | 0% | 1 | 7% | |
Experience with emergency resternotomies, n (%) | 1.00 * | ||||
Never | 0 | 0% | 0 | 0% | |
1–5 times | 11 | 79% | 10 | 71% | |
5–10 times | 3 | 21% | 4 | 29% | |
>10 times | 0 | 0% | 0 | 0% | |
Experience with emergency resternotomies for cardiac arrest, n (%) | 1.00 * | ||||
Never | 0 | 0% | 0 | 0% | |
1–5 times | 12 | 86% | 13 | 93% | |
5–10 times | 2 | 14% | 1 | 7% | |
>10 times | 0 | 0% | 0 | 0% | |
Gaming experience, n (%) | 0.72 † | ||||
Never | 1 | 7% | 2 | 14% | |
Few times | 11 | 79% | 11 | 79% | |
Regular use | 2 | 14% | 1 | 7% | |
VR experience, n (%) | 0.45 † | ||||
Never | 6 | 43% | 8 | 57% | |
Few times | 8 | 57% | 6 | 43% | |
Regular use | 0 | 0% | 0 | 0% | |
Experience with simulation training, n (%) | 0.47 † | ||||
Never | 2 | 14% | 1 | 7% | |
Multiple times | 11 | 79% | 13 | 93% | |
Certified simulation trainer | 1 | 7% | 0 | 0% | |
Experience with digital training, n (%) | 0.42 † | ||||
Never | 2 | 14% | 5 | 36% | |
Few times | 9 | 64% | 7 | 50% | |
Multiple times | 3 | 21% | 2 | 14% | |
Knowledge of international STS guidelines, n (%) | 13 | 93% | 10 | 71% | 0.33 * |
Experience with simulation
training in VR, n (%) |
2 | 14% | 2 | 14% | 0.60 * |
* Fisher’s exact test, ° t-test, † Chi squared test.