Table 2.
External Load | Author | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Font et al. [15] | Kniubaite et al. [41] | |||||||||
Wings (n = 5) |
Pivots (n = 3) |
Backs (n = 8) |
Undefined | |||||||
DISTANCE | Playing time (min:s) | 60.8 ± 6.9 | 56.3 ± 12.0 | 60.7 ± 12.5 | - | |||||
Total distance covered (m) | 3903.0 ± 1224.0 | 3149 ± 630.0 | 3688 ± 899.0 | - | ||||||
Running pace (m∙min−1) |
64.5 ± 10.4 | 56.5 ± 6.6 | 61.9 ± 8.8 | - | ||||||
High-intensity running (m) | 410.3 ± 193.2 | 172.4 ± 96.0 | 182.1 ± 115.1 | - | ||||||
Sprinting (m) | 98.0 ± 75.4 | 40.0 ± 30.0 | 42.6 ± 52.9 | - | ||||||
ACCEL | HIA/game (n) | 134.8 ± 60.7 | 112.0 ± 33.6 | 121.1 ± 55.2 | - | |||||
HID/game (n) | 112.9 ± 56.0 | 99.6 ± 28.9 | 114.6 ± 51.7 | - | ||||||
HIE∙min (n∙min−1) |
- | - | - | - | ||||||
LOAD | PlayerLoad (u.a.) | 68.1 ± 23.1 | 59.5 ± 12.0 | 64.5 ± 16.4 | 335.0 ± 142.3 | |||||
PlayerLoad∙min (u.a.∙min−1) |
1.1 ± 0.2 | 1.1 ± 0.2 | 1.1 ± 0.2 | 9.3 ± 2.1 | ||||||
Notes: ACCEL (accelerometery); Undefined = no specified playing position; high-intensity running: distance covered from 5.9 to 6.7 m∙s−1; sprinting: distance covered faster than 6.7 m∙s−1; HIA/game (high-intensity accelerations) = total number of accelerations greater than 2.0 g during a game; HID/game (high-intensity decelerations) = total number of decelerations greater than 2.0 g during a game; HIE∙min (high-intensity events per minute) = it is calculated from the sum of the accelerations, decelerations and changes of direction greater than 2.5 m∙s−2; U.A. (arbitrary units). | ||||||||||
External Load | Author | |||||||||
Luteberget et al. [13] | Manchado et al. [11] | |||||||||
Wings
(n = 25 Records) |
Pivots
(n = 14 Records) |
Backs
(n = 44 Records) |
Goalkeepers
(n = 14 Records) |
Offensive Players
(n = 66 Records) |
Defensive Players
(n = 67 Records) |
|||||
DISTANCE | Playing time (min:s) | 31.4 ± 14.7 | 34.4 ± 12.5 | 30.9 ± 16.0 | 42.2 ± 16.6 | 15.6 ± 8.0 | 15.4 ± 8.9 | |||
Total distance covered (m) | - | - | - | - | 1388.2 ± 2627.1 | 1305.4 ± 5059.6 | ||||
Running pace (m∙min−1) |
- | - | - | - | 88.4 ± 20.7 | 80.8 ± 27.1 | ||||
High-intensity running (m) | - | - | - | - | - | - | ||||
Sprinting (m) | - | - | - | - | - | - | ||||
ACCEL | HIA/game (n) | - | - | - | - | - | - | |||
HID/game (n) | - | - | - | - | - | - | ||||
HIE∙min (n∙min−1) |
3.9 ± 1.5 | - | - | |||||||
LOAD | PlayerLoad (u.a.) | - | - | - | - | - | - | |||
PlayerLoad∙min (u.a.∙min−1) |
8.8 ± 2.1 | - | - | |||||||
Notes: ACCEL (accelerometery); HIA/game (high-intensity accelerations) = total number of accelerations greater than 2.0 g during a game; HID/game (high-intensity decelerations) = total number of decelerations greater than 2.0 g during a game; HIE∙min (high-intensity events per minute) = it is calculated from the sum of the accelerations, decelerations and changes of direction greater than 2.5 m∙s−2; U.A. (arbitrary units). | ||||||||||
External Load | Author | |||||||||
Manchado et al. [12] | Wik et al. [50] | |||||||||
Left Wing
(n = 213 Records) |
Left Back
(n = 320 Records) |
Center Back
(n = 248 Records) |
Right Back
(n = 246 Records) |
Right Wing
(n = 230 Records) |
Pivots
(n = 374 Records) |
Wings
(n = 24 Records) |
Pivots
(n = 15 Records) |
Backs
(n = 46 Records) |
||
DISTANCE | Playing time (min:s) | 32.0 ± 17.0 | 23.7 ± 12.5 | 24.9 ± 13.6 | 24.4 ± 13.3 | 29.9 ± 18.4 | 24.5 ± 13.8 | 29.5 ± 14.1 | 28.7 ± 15.0 | 30.9 ± 14.6 |
Total distance covered (m) | 2547.1 ± 1309.5 | 1887.9 ± 962.2 | 2194.3 ± 1093.9 | 1943.2 ± 1003.0 | 2371.8 ± 1456.8 | 1835.2 ± 979.1 | - | - | - | |
Running pace (m∙min−1) |
83.6 ± 23.5 | 90.8 ± 35.5 | 98.3 ± 36.1 | 86.5 ± 30.1 | 85.1 ± 32.9 | 91.2 ± 42.7 | - | - | - | |
High-intensity running (m) |
337.9 ± 202.4 | 73.8 ± 73.7 | 103.9 ± 74.4 | 70.8 ± 50.9 | 320.5 ± 221.4 | 92.1 ± 62.9 | - | - | - | |
Sprinting (m) | 52.2 ± 46.5 | 4.3 ± 10.7 | 5.4 ± 9.4 | 2.9 ± 6.3 | 40.7 ± 40.5 | 1.5 ± 4.7 | - | - | - | |
ACCEL | HIA/game (n) | - | - | - | - | - | - | - | - | - |
HID/game (n) | - | - | - | - | - | - | - | - | - | |
HIE∙min (n∙min−1) |
- | - | - | - | - | - | - | - | ||
LOAD | PlayerLoad (u.a.) | - | - | - | - | - | - | - | - | - |
PlayerLoad∙min (u.a.∙min−1) |
- | - | - | - | - | - | 9.1 ± 0.6 | 9.7 ± 1.4 | 9.3 ± 0.8 | |
Notes: ACCEL (accelerometery); high-intensity running: distance covered from 5.5 to 6.9 m∙s−1; sprinting: distance covered faster than 7.0 m∙s−1; HIA/game (high-intensity accelerations) = total number of accelerations greater than 2.0 g during a game; HID/game (high-intensity decelerations) = total number of decelerations greater than 2.0 g during a game; HIE∙min (high-intensity events per minute) = it is calculated from the sum of the accelerations, decelerations and changes of direction greater than 2.5 m∙s−2; U.A. (arbitrary units). |