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. 2023 Feb 14;20(4):3353. doi: 10.3390/ijerph20043353

Table 2.

External load variables based on the local positioning system.

External Load Author
Font et al. [15] Kniubaite et al. [41]
Wings
(n = 5)
Pivots
(n = 3)
Backs
(n = 8)
Undefined
DISTANCE Playing time (min:s) 60.8 ± 6.9 56.3 ± 12.0 60.7 ± 12.5 -
Total distance covered (m) 3903.0 ± 1224.0 3149 ± 630.0 3688 ± 899.0 -
Running pace
(m∙min−1)
64.5 ± 10.4 56.5 ± 6.6 61.9 ± 8.8 -
High-intensity running (m) 410.3 ± 193.2 172.4 ± 96.0 182.1 ± 115.1 -
Sprinting (m) 98.0 ± 75.4 40.0 ± 30.0 42.6 ± 52.9 -
ACCEL HIA/game (n) 134.8 ± 60.7 112.0 ± 33.6 121.1 ± 55.2 -
HID/game (n) 112.9 ± 56.0 99.6 ± 28.9 114.6 ± 51.7 -
HIE∙min
(n∙min−1)
- - - -
LOAD PlayerLoad (u.a.) 68.1 ± 23.1 59.5 ± 12.0 64.5 ± 16.4 335.0 ± 142.3
PlayerLoad∙min
(u.a.∙min−1)
1.1 ± 0.2 1.1 ± 0.2 1.1 ± 0.2 9.3 ± 2.1
Notes: ACCEL (accelerometery); Undefined = no specified playing position; high-intensity running: distance covered from 5.9 to 6.7 m∙s−1; sprinting: distance covered faster than 6.7 m∙s−1; HIA/game (high-intensity accelerations) = total number of accelerations greater than 2.0 g during a game; HID/game (high-intensity decelerations) = total number of decelerations greater than 2.0 g during a game; HIE∙min (high-intensity events per minute) = it is calculated from the sum of the accelerations, decelerations and changes of direction greater than 2.5 m∙s−2; U.A. (arbitrary units).
External Load Author
Luteberget et al. [13] Manchado et al. [11]
Wings
(n = 25
Records)
Pivots
(n = 14
Records)
Backs
(n = 44
Records)
Goalkeepers
(n = 14
Records)
Offensive Players
(n = 66 Records)
Defensive Players
(n = 67 Records)
DISTANCE Playing time (min:s) 31.4 ± 14.7 34.4 ± 12.5 30.9 ± 16.0 42.2 ± 16.6 15.6 ± 8.0 15.4 ± 8.9
Total distance covered (m) - - - - 1388.2 ± 2627.1 1305.4 ± 5059.6
Running pace
(m∙min−1)
- - - - 88.4 ± 20.7 80.8 ± 27.1
High-intensity running (m) - - - - - -
Sprinting (m) - - - - - -
ACCEL HIA/game (n) - - - - - -
HID/game (n) - - - - - -
HIE∙min
(n∙min−1)
3.9 ± 1.5 - -
LOAD PlayerLoad (u.a.) - - - - - -
PlayerLoad∙min
(u.a.∙min−1)
8.8 ± 2.1 - -
Notes: ACCEL (accelerometery); HIA/game (high-intensity accelerations) = total number of accelerations greater than 2.0 g during a game; HID/game (high-intensity decelerations) = total number of decelerations greater than 2.0 g during a game; HIE∙min (high-intensity events per minute) = it is calculated from the sum of the accelerations, decelerations and changes of direction greater than 2.5 m∙s−2; U.A. (arbitrary units).
External Load Author
Manchado et al. [12] Wik et al. [50]
Left Wing
(n = 213 Records)
Left Back
(n = 320 Records)
Center Back
(n = 248 Records)
Right Back
(n = 246 Records)
Right Wing
(n = 230 Records)
Pivots
(n = 374 Records)
Wings
(n = 24 Records)
Pivots
(n = 15 Records)
Backs
(n = 46 Records)
DISTANCE Playing time (min:s) 32.0 ± 17.0 23.7 ± 12.5 24.9 ± 13.6 24.4 ± 13.3 29.9 ± 18.4 24.5 ± 13.8 29.5 ± 14.1 28.7 ± 15.0 30.9 ± 14.6
Total distance covered (m) 2547.1 ± 1309.5 1887.9 ± 962.2 2194.3 ± 1093.9 1943.2 ± 1003.0 2371.8 ± 1456.8 1835.2 ± 979.1 - - -
Running pace
(m∙min−1)
83.6 ± 23.5 90.8 ± 35.5 98.3 ± 36.1 86.5 ± 30.1 85.1 ± 32.9 91.2 ± 42.7 - - -
High-intensity
running (m)
337.9 ± 202.4 73.8 ± 73.7 103.9 ± 74.4 70.8 ± 50.9 320.5 ± 221.4 92.1 ± 62.9 - - -
Sprinting (m) 52.2 ± 46.5 4.3 ± 10.7 5.4 ± 9.4 2.9 ± 6.3 40.7 ± 40.5 1.5 ± 4.7 - - -
ACCEL HIA/game (n) - - - - - - - - -
HID/game (n) - - - - - - - - -
HIE∙min
(n∙min−1)
- - - - - - - -
LOAD PlayerLoad (u.a.) - - - - - - - - -
PlayerLoad∙min
(u.a.∙min−1)
- - - - - - 9.1 ± 0.6 9.7 ± 1.4 9.3 ± 0.8
Notes: ACCEL (accelerometery); high-intensity running: distance covered from 5.5 to 6.9 m∙s−1; sprinting: distance covered faster than 7.0 m∙s−1; HIA/game (high-intensity accelerations) = total number of accelerations greater than 2.0 g during a game; HID/game (high-intensity decelerations) = total number of decelerations greater than 2.0 g during a game; HIE∙min (high-intensity events per minute) = it is calculated from the sum of the accelerations, decelerations and changes of direction greater than 2.5 m∙s−2; U.A. (arbitrary units).