Table 5.
Effect of the search range on the tracking error and computation speed
| Search range Video | ||||||
|---|---|---|---|---|---|---|
| Error (mm) | Speed (fps) | Error (mm) | Speed (fps) | Error (mm) | Speed (fps) | |
| Val_1 | 1.82 | 93.6 | 2.54 | 73.9 | 0.32 | 31.5 |
| Val_2 | 1.45 | 94.1 | 1.40 | 73.7 | 1.52 | 30.5 |
| Test_1 | 2.53 | 91.3 | 1.68 | 73.3 | 0.91 | 30.5 |
| Test_2 | 2.82 | 89.4 | 1.51 | 72.6 | 0.94 | 31.7 |
| Test_3 | 1.37 | 92.2 | 1.85 | 74.7 | 1.43 | 31.7 |
| Average | 2.00 | 92.1 | 1.79 | 73.6 | 1.02 | 31.2 |
The speed is measured on a Nvidia RTX 2080 Max-Q laptop GPU. When running on an Intel i9-10980HK CPU, on average our program runs at 33fps, 16fps, and 6fps when the search range is set to , , and , respectively.
The bold values indicate that the corresponding algorithm (or model setting) performs the best in the comparison