Table 6.
Effect of the relearning mechanism
| Video | Relearning disabled | Proposed, relearning enabled | |||||
|---|---|---|---|---|---|---|---|
| TSR | Error (mm) | Speed (fps) | RT | TSR | Error (mm) | Speed (fps) | |
| Val_1 | 9.2% | N/A | N/A | 1 | 100% | 1.82 | 93.6 |
| Val_2 | 100% | 3.78 | 92.2 | 1 | 100% | 1.45 | 94.1 |
| Test_1 | 100% | 2.79 | 91.9 | 1 | 100% | 2.53 | 91.3 |
| Test_2 | 87.6% | N/A | N/A | 1 | 100% | 2.82 | 91.4 |
| Test_3 | 100% | 3.44 | 92.4 | 1 | 100% | 1.37 | 92.2 |
| Average | 79.4% | N/A | N/A | 1 | 100% | N/A | N/A |
Results obtained with a search range of on the GPU. RT (relearning times) indicates the number of times that relearning is triggered within the entire video
The bold values indicate that the corresponding algorithm (or model setting) performs the best in the comparison