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. 2022 Feb 25;39(1):225–247. doi: 10.1007/s10899-022-10111-z

Table 3.

Gambling frequency by activity (n = 737)

Frequency by activity, n (%) Weekly Fortnightly Monthly Six Monthly Less than six monthly Never
Video game-related gambling activities
Esports cash betting 138 (18.7) 76 (10.3) 164 (22.3) 198 (26.9) 11 (1.5) 150 (20.4)
Esports skin betting 42 (5.7) 26 (3.5) 44 (6.0) 72 (9.8) 39 (5.3) 514 (69.7)
Skin gambling (games of chance) 71 (9.6) 38 (5.2) 90 (12.2) 131 (17.8) 33 (4.5) 374 (50.7)
Traditional gambling activities*
EGMs 26 (3.5) 33 (4.5) 71 (9.6) 183 (24.8) 79 (10.7) 345 (46.8)
Casino table games 41 (5.6) 40 (5.4) 78 (10.6) 198 (26.9) 72 (9.8) 308 (41.8)
Sports betting 131 (17.8) 32 (4.3) 69 (9.4) 88 (11.9) 28 (3.8) 389 (52.8)
Fantasy sports 67 (9.1) 20 (2.7) 40 (5.4) 68 (9.2) 24 (3.3) 518 (70.3)

*Excluded traditional gambling activities: private betting for money, horse/greyhound wagering, Keno, lotteries and scratch tickets, and bingo