Table 3.
Gambling frequency by activity (nā=ā737)
| Frequency by activity, n (%) | Weekly | Fortnightly | Monthly | Six Monthly | Less than six monthly | Never |
|---|---|---|---|---|---|---|
| Video game-related gambling activities | ||||||
| Esports cash betting | 138 (18.7) | 76 (10.3) | 164 (22.3) | 198 (26.9) | 11 (1.5) | 150 (20.4) |
| Esports skin betting | 42 (5.7) | 26 (3.5) | 44 (6.0) | 72 (9.8) | 39 (5.3) | 514 (69.7) |
| Skin gambling (games of chance) | 71 (9.6) | 38 (5.2) | 90 (12.2) | 131 (17.8) | 33 (4.5) | 374 (50.7) |
| Traditional gambling activities* | ||||||
| EGMs | 26 (3.5) | 33 (4.5) | 71 (9.6) | 183 (24.8) | 79 (10.7) | 345 (46.8) |
| Casino table games | 41 (5.6) | 40 (5.4) | 78 (10.6) | 198 (26.9) | 72 (9.8) | 308 (41.8) |
| Sports betting | 131 (17.8) | 32 (4.3) | 69 (9.4) | 88 (11.9) | 28 (3.8) | 389 (52.8) |
| Fantasy sports | 67 (9.1) | 20 (2.7) | 40 (5.4) | 68 (9.2) | 24 (3.3) | 518 (70.3) |
*Excluded traditional gambling activities: private betting for money, horse/greyhound wagering, Keno, lotteries and scratch tickets, and bingo