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. 2023 Feb 1;12:e81436. doi: 10.7554/eLife.81436

Figure 1. Time line of one trial with active decision-making (test trials) of the wheel of fortune game.

Figure 1.

Experimental pain was implemented using contact heat stimulation on capsaicin sensitized skin on the forearm. In each trial, the temperature increased from a baseline of 30 °C to a predetermined moderately painful stimulation intensity perceived as moderately painful. In each testing session, one of the two colors (pink and blue) of the wheel was associated with a higher chance to win pain relief (counterbalanced across subjects and drug conditions). Pain relief (win) as outcome of the wheel of fortune game (depicted in green) and, pain increase (loss; depicted in red) were implemented as phasic changes in stimulation intensity offsetting from the tonic painful stimulation. Based on a probabilistic reward schedule for these outcomes, participants could learn which color was associated with a better chance to win pain relief. In passive control trials and neutral trials participants did not play the game but had to press a black button after which the wheel started spinning and landed on a random position with no pointer on the wheel. Trials with active decision-making were matched by passive control trials without decision making but the same nociceptive input (control trials), resulting in the same number of pain increase and pain decrease trials as in the active condition. In neutral trials the temperature did not change during the outcome interval of the wheel. Two outcome measures were implemented in all trial types: (i) after the phasic changes during the outcome phase participants rated the perceived momentary intensity of the stimulation on a visual analogue scale (‘VAS intensity’); (ii) after this rating, participants had to adjust the temperature to match the sensation they had memorized at the beginning of the trial, i.e. the initial perception of the tonic stimulation intensity (‘self-adjustment of temperature’). This perceptual discrimination task served as a behavioral assessment of pain sensitization and habituation across the course of one trial. One trial lasted approximately 30 s, phasic offsets occurred after approximately 10 s of tonic pain stimulation. Adapted from Becker et al., 2015. Figure 1 is reproduced from Figure 1 in Becker et al., 2015.