Mood was assessed over the course of each experimental session before drug intake, before playing the wheel of fortune game, and after playing the game using computerized versions of the Self-Assessment Manikin (SAM;
Bradley and Lang, 1994;
Lang, 1980) and a German version (
Krohne et al., 1996) of the Positive And Negative Affect Scale (PANAS;
Watson et al., 1988).
Bars show means and error bars 95% confidence intervals of the mean for SAM subscales (A) arousal, (B) dominance, (C) valence, and PANAS subscales (D) positive affect, and (E) negative affect at each time point. To test whether drug conditions (placebo: n=28, levodopa: n=27, naltrexone: n=28) differentially affected mood we fit separate mixed-effects models predicting subscales of SAM and PANAS by ‘drug’, ‘time’, and their interaction. SAM ratings for arousal, dominance, and valence did not show any significant main effects of ‘drug’ (arousal: F(2,213.2)=1.56, p=0.214); dominance: F(2,213.29)=1.03, p=0.359; valence: F(2,213.41)=0.74, p=0.479) nor significant interactions for ‘drug x time’ (arousal: F(4,213.0)=0.69, p=0.599; dominance: F(4,213.00)=0.88, p=0.4771; valence: F(4,213.00)=2.28, p=0.062). Participants’ positive affect assed with the PANAS did not show a significant main effect of ‘drug’ (F(2,213.25=0.05, p=0.954) nor a significant interaction of ‘drug x time’ (F(2, 213.00)=1.60, p=0.176). Similarly, negative affect assessed with the PANAS did not show a significant main effect of ‘drug’ (F(2, 213.51)=0.93, p=0.376) nor a significant interaction of ‘drug x time’ (F(2, 213.00)=0.79, p=0.533).