(Perez-Marcos et al. 2012) |
NVIS SX 111 |
Rehabilitation robot (GRAB) |
– |
Path following |
Avatar from 1st-person perspective |
Proof of concept |
(Jung et al. 2012) |
Mybud Accupix |
– |
21 stroke patients |
Passive walk immersion |
Not specified |
Balance was higher when HMD used compared to standard treadmill training |
(Lee et al. 2014) |
i-visor fx601 HMD + camera for video see-through AR |
No movement acquisition |
21 stroke patients |
Lower limbs movement reproduction (imitating a template) |
Real body visible |
The addition of AR-based postural training to standard therapy improved motor performance |
(Gobron et al. 2015) |
Oculus Rift DK 2 |
Rehabilitation robot (LHS) |
33 health specialists |
4 games for the lower limb (2 using HMDs) |
No avatar in immersive games |
HMDs rated as convincing |
(Gamito et al. 2017) |
eMagin Z800 |
Not specified |
20 stroke patients |
Several games for cognitive training |
No avatar |
The developed IVR tasks led to improvements in attention and memory function |
(Christou et al. 2018) |
HTC Vive |
HTC Vive tracker on a stick |
11 chronic stroke patients |
Path following |
Floating tool |
HMD well-tolerated, without fatigue or nausea |
(Elor et al. 2018) |
HTV Vive |
HTC Vive controllers |
9 stroke patients |
Reaching task in 3D space |
No avatar |
Feasibility study: The HMD system was rated positively |
(Lee et al. 2020) |
HTC Vive |
HTC Vive controller |
12 stroke patients |
5 mini-games involving movements in 3D space |
Floating forearms |
No adverse effect, high satisfaction, and functional improvements. No control group |
(Weber et al. 2019) |
Oculus Rift |
Oculus Rift controller |
10 chronic stroke patients |
Immersive mirror therapy |
Avatar from 1st-person perspective |
IVR well-tolerated, no adverse events, and trend for motor improvements. No control group |
(Knobel et al. 2020) |
HTC Vive |
HTC Vive controller |
15 stroke patients |
3D visual search |
Floating controller |
High usability and acceptance |