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. 2021 Aug 16;27(1):307–331. doi: 10.1007/s10055-021-00565-8

Table 2.

List of studies comparing different VR or AR visualization technologies

Authors Displays Input Participants Task Avatar Outcomes
(Subramanian and Levin 2011) Kaiser XL-50 HMD (IVR) vs. 2D projected screen Optotrack Certus Motion Capture System 10 healthy participants + 20 stroke patients Pointing No avatar Better motor performance with 2D screen
(Mousavi Hondori et al. 2016) Projected AR vs. 2D computer screen Vision-based system 18 chronic stroke patients Reaching on a 2D plane No avatar (real arm seen in AR) Better motor performance in AR, linked to a decrease in cognitive load, but not measured
(Christou et al. 2018) HTC Vive HMD (IVR) with stereopsis vs. without HTC Vive tracker on a stick 18 healthy participants Path following Floating tool Stereopsis increases motor performance
(Gerig et al. 2018) HTC Vive HMD (IVR) vs. 2D computer screen HTC Vive controller 10 healthy participants Reaching with different recreated depth cues Floating controller or symbolic representation Better task performance with HMD, no matter the recreated depth cues
(Krichenbauer et al. 2018) Oculus Rift DK2 HMD (IVR) vs. ovrVision on HMD (AR) Mouse vs. 6 DoF tracked controller 24 healthy participants Object selection and transformation task with 9 DoF No avatar in IVR and real body visible in AR Faster completion time in AR, but no difference in reported comfort
(Chicchi Giglioli et al. 2019) HTC Vive HMD (IVR) vs. HoloLens (AR) HTC Vive controller vs. HoloLens’ hand tracking 36 healthy participants Cooking simulation with two hands Floating controllers in IVR Higher levels of presence and smaller completion time in IVR, linked to differences in input techniques
(Dias et al. 2019) Oculus Rift DK2 HMD (IVR) vs. 2D computer screen Leap motion 12 stroke patients 3 mini-games involving movement in 3D space Floating hand in unnatural blue color No significant differences in neither motor performance nor acceptance, no cybersickness, but a preference for IVR
(Wenk et al. 2019) HTC Vive HMD (IVR) vs. Meta 2 HMD (AR) vs. 2D computer screen HTC Vive controller 20 healthy participants Reaching in a 2D space and counting (cognitive) task Avatar from 1st-person perspective and real body visible in AR Better movement performance in IVR than with the 2D screen. Multidimensional movements deteriorate only with the 2D screen. No differences in cognitive task