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. 2021 Aug 16;27(1):307–331. doi: 10.1007/s10055-021-00565-8

Table 3.

Participants’ demographics. Experience with VR and video gaming rated from 1 (“Not at all”) to 7 (“Very much”)

Id Gender Age Highest educational achievement Experience with VR Experience with video games Hours spent playing video games per week in the last month
1 Male 19 Obligatory school 1 4 0.5
2 Male 26 University or equivalent 5 7 5
3 Female 23 High school 1 3 0
4 Female 23 Apprenticeship 2 2 0
5 Female 21 High school 1 2 0
6 Male 23 None 1 5 4
7 Female 22 High school 1 1 0
8 Female 22 Apprenticeship 3 2 0
9 Male 23 High school 1 7 0
10 Female 24 University or equivalent 7 2 0
11 Female 23 High school 4 5 0
12 Female 23 High school 5 6 0
13 Male 42 University or equivalent 2 5 1
14 Female 23 High school 1 2 0
15 Female 21 High school 1 1 0
16 Female 23 High school 3 1 0
17 Female 24 University or equivalent 2 2 0
18 Female 22 University or equivalent 4 3 0
19 Female 24 High school 2 1 0
20 Female 22 University or equivalent 1 1 0